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[InteractionModule] Strange InteractionBehavior behavior if its moving
#1125
opened Oct 2, 2020 by
dobryc
Can't build IL2CPP with the Interaction Engine in project
#1118
opened Aug 9, 2020 by
HyperLethalVector
[InteractionModule] Initializing contact bones of XR controller error ( trigger colliders )
#1085
opened Jun 6, 2019 by
karol255
VectorHand - OverflowException: Value was either too large or too small for an Int16.
#1080
opened Apr 1, 2019 by
darrencperry
feat-multi-device Device.IsStreaming always reports true for every device
#1074
opened Jan 7, 2019 by
rorygames
feat-multi-device Unable to safely dynamically assign specific Leap Devices
#1073
opened Jan 7, 2019 by
rorygames
feat-multi-device Hands will duplicate across Service Providers when insufficient Leaps are connected
#1071
opened Jan 7, 2019 by
rorygames
RiggedHand "SetEditorLeapPose" command leaks pose state onto its bone Transforms
Hands Module
bug
#1068
opened Dec 10, 2018 by
nickjbenson
The AutoRig script clears out RiggedHand data without supporting Undo
Hands Module
bug
#1067
opened Dec 10, 2018 by
nickjbenson
Leap Motion Core Version 4.4.0 if Scale !=1 Hand Mesh Deformation occurred
enhancement
#1066
opened Nov 30, 2018 by
XinYueStudio
ClearContactTracking() doesn't clear a pooled Hashset before calling Recycle()
Interaction Engine
bug
#1061
opened Oct 15, 2018 by
julienkay
GraphicRenderer module is not compiling when importing to recent versions of Unity
bug
#1059
opened Oct 1, 2018 by
upeksha1996
Camera.main (same as FindObjectWithTag) called 8-24 times per frame
enhancement
#1056
opened Jul 31, 2018 by
MattOstgard
Better behavior in Leap-enabled scenes where there's no device available
DevX
enhancement
#976
opened Mar 14, 2018 by
nickjbenson
1 of 4
Have IeManager explain contact bones cannot collide with themselves
DevX
Interaction Engine
#970
opened Mar 8, 2018 by
Amarcolina
Large velocities in Soft Contact when the system is prevented from auto-disabling
Interaction Engine
bug
#963
opened Feb 20, 2018 by
nickjbenson
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