a 2D rigid body physics engine for the web ▲● ■
-
Updated
Oct 14, 2020 - JavaScript
{{ message }}
a 2D rigid body physics engine for the web ▲● ■
Component library for making games with React & React Native
2D JavaScript Physics Engine
A lightweight 3D physics engine written in JavaScript.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
Describe the Bug
Some of the Matlab API functions of the Supervisor return non-native Matlab array, e.g.:
https://github.com/cyberbotics/webots/blob/master/lib/controller/matlab/wb_supervisor_node_get_velocity.m#L6
Instead, their returned value should be converted to an array, e.g.:
https://github.com/cyberbotics/webots/blob/master/lib/controller/matlab/wb_supervisor_field_get_sf_vec3f.m
Fluid simulation engine for computer graphics applications
Pure C# 3D real time physics simulation library, now with a higher version number.
Open source C++ physics engine library in 3D
Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
An open-source platform for Visual AI.
High performance 2D collision detection system with realistic physics responses.
LITIENGINE
Java Collision Detection and Physics Engine
A cross-platform 3D physics engine
Box2D.go - Go port of Box2D - a 2D Physics Engine for Games.
Haskell binding to Apple's SpriteKit framework
Tensorflow Implementation of Visual Interaction Networks
Voxel-based fluid simulation engine for computer games
Swift soft body physics engine
2D physics header-only library for videogames developed in C using raylib library.
nphysics integration for the Specs entity component system
Voxel-based fluid simulation engine for computer games
Real-time fluid simulation engine running on GPU with Vulkan
3D physics engine for D
Real-time oriented physics engine and library that's currently best suited for 2D games.
Add a description, image, and links to the physics-engine topic page so that developers can more easily learn about it.
To associate your repository with the physics-engine topic, visit your repo's landing page and select "manage topics."
Hey all,
I am curious if support exists, or will in the future, for the loading of URDF, SDF and/or MJCF model files into nphysics. This functionality would make nphysics highly desirable for simulating robotics and help Rust expand into the robotics world in general. This is something I could potentially help with if there agreement to support such model files.
Perhaps the library is still