sdl2
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An open source re-implementation of RollerCoaster Tycoon 2
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Oct 12, 2020 - C++
Open-source engine for Heroes of Might and Magic III
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Oct 11, 2020 - C++
A retro multiplayer shooter
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Oct 12, 2020 - C++
GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
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Oct 7, 2020 - C
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.
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Oct 9, 2020 - C++
SuperTux version: 0.6.2-367-g9cd827faf
I remember in 0.5.1 you were able to change the sprite(s) of the checkpoints. However, I've noticed in 0.6.2 and above in nightly builds, the game gives no option to do so. Is this intentional? (To give context, I was going to re-add back in the old bell sprites used from 0.3.0 to 0.5.1 for a levelset I was making in the nightly builds.)
Thanks for
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
MLT Multimedia Framework
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Oct 10, 2020 - C
Compatible client of Ace of Spades 0.75
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Oct 8, 2020 - C++
Open-source re-implementation of The Elder Scrolls: Arena.
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Oct 11, 2020 - C++
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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Feb 22, 2020 - C++
Soldat is a unique 2D (side-view) multiplayer action game
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Oct 1, 2020 - Pascal
一个视频播放器,开源版 potplayer ,用于总结播放器开发技术。
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Jul 15, 2019 - C++
An open source re-implementation of Chris Sawyer's Locomotion
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Oct 11, 2020 - C++
Suppose you have weapon A and B, A being equipped. Now you attempt to pick up weapon B. What happens is:
- Weapons are switched, which is the best option since there is no dual wielding.
- However, the drop/pickup code acts as if you now have two B weapons, turning the weapon on the floor into weapon A.
Basically, you have turned a B weapon into an A weapon.
EDIT: Reported for 0.9.1
A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen
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Sep 20, 2020 - C
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Feb 16, 2020 - C
The reasons why this header file lives outside of game_logic don't apply anymore. It would make things simpler if it was merged into the other "global" file.
The file dialogs should get the ability to store bookmarks and maybe even to show the default folders of the OS (like Downloads, Pictures, ...)
The custom bookmarks should just be stored as a Cvar (see core/Var.h, or in-game-console command cvarlist) that is separated with ;
Opensource rebuild of the XCOM Apocalypse Engine that requires the original files to run.
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Oct 12, 2020 - C++
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Currently the toggle_fullscreen() contain these lines:
This is no longer accurate as the function works on windows for sure (tested) and looking at the code likely works on mac and with other display drivers on linux too. I believe it is also