3d-graphics
3D modeling uses specialized software to create a digital model of a physical object. It is an aspect of 3D computer graphics, used for video games, 3D printing, and VR, among other applications.
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A brief computer graphics / rendering course
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Aug 25, 2020 - C++
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Oct 3, 2020 - C++
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
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Oct 13, 2020 - HTML
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
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Oct 8, 2020 - C++
OpenSCAD - The Programmers Solid 3D CAD Modeller
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Oct 14, 2020 - C++
A brief computer graphics / rendering course
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Mar 22, 2020 - C++
A list of papers and datasets about point cloud analysis (processing)
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Sep 21, 2020
A brief computer graphics / rendering course
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Jan 30, 2019 - C++
486 lines of C++: old-school FPS in a weekend
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Feb 20, 2019 - C++
Go 3D Game Engine
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Aug 16, 2020 - Go
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
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Oct 13, 2020 - C++
A shader-based software renderer written from scratch in C89
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Aug 16, 2020 - C
A cross platform app for quick and easy still image camera matching
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Oct 13, 2020 - TypeScript
Vulkan Quake port based on QuakeSpasm
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Oct 15, 2020 - C
In las file format, vlrs info is crucial to correctly describe point's spatial location.
However, if you try to use pyntcloud.las_header.vlrs, you wouldn't get anything, the value is alway none.
Through your source code, I can see you try to use
data["las_header"] = las.header
But it can not pass vlrs or evlrs info into new object, because in laspy, vlrs info is dynamically obtained afterw
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
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Oct 14, 2020 - C++
A vector and matrix library written in C# using hardware intrinsics
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Jun 27, 2020 - C#
Mirror of the official Blender Git repository. Updated every hour.
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Oct 16, 2020 - C
A python module for scientific analysis of 3D objects based on VTK
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Oct 15, 2020 - Python
Vulkan DOOM 3 port based on DOOM 3 BFG Edition
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Jul 3, 2018 - C++
LuxCore source repository
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Oct 14, 2020 - C++
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Oct 8, 2020 - C++
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
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Jul 27, 2020 - Python
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, MacOS, FreeBSD, Raspberry Pi 4)
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Oct 14, 2020 - C
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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Feb 22, 2020 - C++
P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library
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Oct 13, 2020 - C++
Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]
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Aug 30, 2020 - Python
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Aug 31, 2020 - C++
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Hi,
Sorry for asking sceneform related bug here but since the repo is archived didn't have other options.
This is related to the sceneform related bug google-ar/sceneform-android-sdk#1039
My question is there a way to directly use filament to find the bones position that are exported in the model and