sdl
Here are 864 public repositories matching this topic...
Lightweight and modular C++11/C++14 graphics middleware for games and data visualization
-
Updated
Oct 18, 2020 - C++
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.
-
Updated
Oct 19, 2020 - C++
Cycle-accurate NES emulator in ~1000 lines of code
-
Updated
Jun 10, 2020 - C++
Open-source clone of the original X-Com
-
Updated
Oct 20, 2020 - C++
SuperTux version: 0.6.2-367-g9cd827faf
I remember in 0.5.1 you were able to change the sprite(s) of the checkpoints. However, I've noticed in 0.6.2 and above in nightly builds, the game gives no option to do so. Is this intentional? (To give context, I was going to re-add back in the old bell sprites used from 0.3.0 to 0.5.1 for a levelset I was making in the nightly builds.)
Thanks for
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
An infinite-canvas paint program
-
Updated
Oct 13, 2020 - C++
Modify the setup.py so it produce bdist_wheel for manylinux including the libgraphqlparser.so/a
Modify the build process so this wheel is uploaded to pypi
Modify the cffi part of tartiflette/parser so it loads this lib instead of the local one.
Opensource crossplatform Fallout 2™ game engine writen in C++ and SDL.
-
Updated
Jul 29, 2020 - C++
C# Winforms for Webassembly
-
Updated
May 17, 2019 - C#
GUIslice drag & drop embedded GUI in C for touchscreen TFT on Arduino, Raspberry Pi, ARM, ESP8266 / ESP32 / M5stack using Adafruit-GFX / TFT_eSPI / UTFT / SDL
-
Updated
Oct 14, 2020 - C
This is related to #226, but at a lower level, improving the building blocks for widgets.
Is your feature request related to a problem? Please describe.
Standard mode has the usual keystrokes for notepad, but there are more that would probably be useful.
Describe the solution you'd like
As a first step, a quick review of the common keystrokes in notepad/wordpad/work, for example might throw up some obvious ones we could add
A free and open-source Touhou Project fangame
-
Updated
Oct 20, 2020 - C
-
Updated
Sep 2, 2020 - PHP
The classic, refined DOOM source port. For Windows PC.
-
Updated
Oct 20, 2020 - C
Draw.io libraries for threat modeling diagrams
-
Updated
Oct 11, 2020
Return To The Roots (Settlers II(R) Clone)
-
Updated
Oct 4, 2020 - C++
Improve this page
Add a description, image, and links to the sdl topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the sdl topic, visit your repo's landing page and select "manage topics."


Currently the toggle_fullscreen() contain these lines:
This is no longer accurate as the function works on windows for sure (tested) and looking at the code likely works on mac and with other display drivers on linux too. I believe it is also