CRYENGINE is a powerful real-time game development platform created by Crytek.
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Updated
Sep 17, 2020 - C++
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CRYENGINE is a powerful real-time game development platform created by Crytek.
Terrain rendering algorithm in less than 20 lines of code
This is old LayaAir veriosn writetten by ActionScript 3.0 ,now LayaAir is using TypeScript as the Engine Script,Please use https://github.com/layabox/LayaAir instead.
A modern cross-platform low-level graphics library and rendering framework
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.
Go 3D Game Engine
Hello, it would be great if you could add some 3d text models. Thanks in advance :-)
A high speed C++17 Vulkan game engine
LayaAir is an open-source 2D/3D engine. LayaAir Engine is designed for high performance games.LayaAir support TypeScript and JavaScript、ActionScript 3.0 programming language.Can develop once, publish for multi platform.
一群快乐小松鼠的窝:主要收集了一些游戏相关的网上资源
There's no TriangleGeometry class in Three.js, but here's some ways we can implement one using the THREE.Triangle math class.
Game engine with extensive C# support and WYSIWYG editor.
It shouldn't be visible, or at least moved around to not confuse editor users.
Source code for cross-platform OpenGL gaming engine
ViroCore cross-platform AR/VR renderer
A WebGL 3D Engine library with component-based node hierarchy. Used by WebGLStudio
Potential undefined behaviour and deprecated Actor copy constructor generated
When letting the compiler generating the implicit destructor of OvCore::API::ISerializable, by defining a custom destructor in a derived-class and finally by letting the compiler implicitely generating a copy constructor for this derived-class by itself; then the copy constructor automatically generated is depreca
Experimental 3D axis for matplotlib
A re-implementation of the RenderWare Graphics engine
A basic Ray Tracer that exploits numpy arrays and functions to work fast.
Modern & multiplatform game engine in C++17
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Describe the Bug
Some of the Matlab API functions of the Supervisor return non-native Matlab array, e.g.:
https://github.com/cyberbotics/webots/blob/master/lib/controller/matlab/wb_supervisor_node_get_velocity.m#L6
Instead, their returned value should be converted to an array, e.g.:
https://github.com/cyberbotics/webots/blob/master/lib/controller/matlab/wb_supervisor_field_get_sf_vec3f.m