multiplayer
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An open source re-implementation of RollerCoaster Tycoon 2
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Oct 30, 2020 - C++
TrinityCore Open Source MMO Framework (master = 8.3.7.35662, 3.3.5 = 3.3.5a.12340)
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Oct 28, 2020 - C++
Distributed server for social and realtime games and apps.
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Oct 30, 2020 - Go
You mistakenly write the explanation of Alpha().IsPlayerConnected(playerID) to Alpha().GetPlayerCount() explanation :
Alpha().GetPlayerCount()
This function returns if the playerID is currently connected to the GameServer. This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the GameServer status resource.
Alpha().IsPlayerConnected(pl
A Curated List of Game Network Programming Resources
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Jul 15, 2020 - C++
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Oct 26, 2020 - TypeScript
Is your feature request related to a problem? Please describe.
When we install the open-match with helm, we can select affinity & nodeSelector & toleration & resources for open-match core component(thanks for googleforgames/open-match#834).
But when we install subchart's open-match-customize as we'd like to install evaluator or matchfunctions, we cannot select aff
Third-person Survival Game for Unreal Engine 4 (Sample Project)
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May 22, 2020 - C++
A retro multiplayer shooter
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Oct 29, 2020 - C++
Describe the feature you'd like
We should limit the miss angle to effectively be around 15 degrees.
Describe why do you think it is needed
Missing a target by 90 degrees just look stupid - a miss is a miss. Doesn't have to be that off
https://www.reddit.com/r/warzone2100/comments/gy87wg/rookie_units_are_as_helpful_as_ever/
In short, Forge Networking is a free and open source multiplayer game (multi-user) networking system that has a very good integration with the Unity game engine. You wanna make a multiplayer game or real time multi-user application? This is the library for you.
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Oct 21, 2020 - C#
Is your feature request related to a problem? Please describe.
When editing an attribute using set/edit, if the attribute in question is unset or otherwise None, the string "None" is prepended to the buffer.
----------Line Editor [object/name]-----------------------------------------
01| None
----------[l:01 w:001 c:0004]------------(:h for help)------------------------
Multiplayer game server based on Node.JS
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Aug 14, 2020 - JavaScript
Turn Based Strategy Game. Master your beasts!
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Oct 26, 2020 - JavaScript
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Oct 6, 2020 - C
Compatible client of Ace of Spades 0.75
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Oct 8, 2020 - C++
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
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Oct 29, 2020 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
Source code repository of the FreeOrion project.
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Oct 30, 2020 - C++
Launch your LASERCRAB at walls, ceilings, and enemy heads in this indie multiplayer shooter where "move" and "attack" are synonymous.
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Aug 16, 2019 - C++
Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
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Oct 19, 2020 - C++
Soldat is a unique 2D (side-view) multiplayer action game
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Oct 1, 2020 - Pascal
A multiplayer lockstep RTS engine compatible with the Age of Empires II Trial assets
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Jul 11, 2020 - C
Multiplayer game engine/framework built using SocketCluster and Phaser
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Mar 21, 2017 - JavaScript
Static RPC methods
Describe the solution you'd like
Currently RPC methods cannot be static. There is no reason for that.
This feature is a great first issue for people wishing to contribute. It's fairly simple and allows to get dirty with the core of the MLAPI
Source code for the Cities: Skylines Multiplayer mod (CSM)
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Oct 12, 2020 - C#
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Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an
Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.The recommended appro