A brief computer graphics / rendering course
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Updated
Aug 25, 2020 - C++
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A brief computer graphics / rendering course
abusing github commit history for the lulz
486 lines of C++: old-school FPS in a weekend
3D Software Renderer in 700 Lines !! (700 行代码的 3D 软件渲染器)
The repository contains source code and models to use PixelNet architecture used for various pixel-level tasks. More details can be accessed at <http://www.cs.cmu.edu/~aayushb/pixelNet/>.
DOOM fire implementation written in rust
PyTorch implementation of Soft Actor-Critic + Autoencoder(SAC+AE)
Streaming Led pixel control
Everything is currently in pixcryption.core.lib but I feel some functions might be better in a helper namespace to help readability of the code. This is a good first issue if you'd like to refactor/clean up the code base!
Smart filter to remove Floyd-Steinberg dithering from paletted images
A collection of useful units and a simple grid implementation for responsive layouts in React Native.
A JavaScript module for importing, creating, manipulating, and exporting PXON schema.
Mac tool to view raw pixel data in a variety of formats
A zero dependencies, 100% rust, Graphics API for use in a linux terminal.
Lightweight cross-browser library that enables you to create a watcher for a given element, and receive a callback for it's intersections with the viewport
Open source javascript module for high performance, large scale heatmap rendering.
A library for determining the actual physical size of pixels on an iOS device.
This is Gordon Freeman from Half-Life, written from code in 1155 lines of code. All code in the description ↓
This Android game is a remake of the legendary Jewel Thief game made by Paul Ligeski from ServantWare in 1991 using the libGDX game development framework.
Making my first own Brief Renderer (for Study OpenGL)
FastFind is an advanced pixel search library for AutoIt scripts. It replaces and improves upon the functionality of the standard AutoIt pixel search functions, PixelGetColor and PixelSearch, allowing for more complex searches to be performed at much faster speeds. It consists of a .dll file that contains the pixel searching logic, and an AutoIt wrapper file, which acts as an interface between your AutoIt script and the DLL. To start using FastFind, simply copy the files into the same folder as your script, and insert #include "FastFind.au3" near the top of your script file. You will then be able to reference the FastFind functions listed in this help file.
Add a description, image, and links to the pixels topic page so that developers can more easily learn about it.
To associate your repository with the pixels topic, visit your repo's landing page and select "manage topics."
This project is always looking for help with translation to non-English languages. If the translation to your language is missing, incomplete or has errors, you're very welcome to contribute!
Where are the files to translate?
This project uses [Microsoft's .resx file format](https://docs.microsoft.com/en-us/dotnet/framework/resources/creating-resource-files-for-desktop-apps#resources-in-