Godot Engine – Multi-platform 2D and 3D game engine
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Updated
Nov 5, 2020 - C++
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Godot Engine – Multi-platform 2D and 3D game engine
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
CRYENGINE is a powerful real-time game development platform created by Crytek.
A retro game engine for Python
To quote eishiya from the Tiled forum:
When highlighting a layer, have an option for a light colour as the fade colour. The dark default doesn’t work well with dark tiles, as they blend in.
Could probably be added alongside the grid color configuration.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A Blender script to procedurally generate 3D spaceships
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Fast and lightweight JavaScript game engine built on WebGL and glTF
Programming curricula
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A curated list of awesome Unity assets, resources, and more.
Unity3D Client And C# Server Framework
2D JavaScript Physics Engine
A statically typed lisp, without a GC, for real-time applications.
A dead simple 2D game library for Go
You mistakenly write the explanation of Alpha().IsPlayerConnected(playerID) to Alpha().GetPlayerCount() explanation :
Alpha().GetPlayerCount()
This function returns if the playerID is currently connected to the GameServer. This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the GameServer status resource.
Alpha().IsPlayerConnected(pl
Cross-platform 2D and 3D game engine.
A Curated List of Game Network Programming Resources
With #4150 merged we have a new model format: glTF ! This should be a much easier and long-lived format than the old md5 one. There are still some bits of cleanup and bugs to fix. Not necessarily all needed as part of this issue and some bits might be worthwhile to split out
Some of the following checkboxes may be suitable Good First Issues for anybody with some
gamedev blog
Next-generation HTML renderer for apps and games
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Required skills: Python, Cython, nyan, maybe C++
Difficulty: Medium
Currently, the asset converter stores the openage nyan API as hardcoded nyan objects. It would be much better if the converter could read the API objects from the filesystem with a parser. There would be two ways to do this. Either we implement a new Python parser for nyan or we extend
libnyan's already existing C+