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Updated
Oct 3, 2020
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Simple and Fast Multimedia Library
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Bug:
window.Read())window.Disable()Ubuntu 16.04 LTS 64 bit
Python 3.5.2
A statically typed lisp, without a GC, for real-time applications.
Next-generation HTML renderer for apps and games
Play your favorite games in a borderless window; no more time consuming alt-tabs.
Some games created by python code.
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
Describe the feature you'd like
We should limit the miss angle to effectively be around 15 degrees.
Describe why do you think it is needed
Missing a target by 90 degrees just look stupid - a miss is a miss. Doesn't have to be that off
https://www.reddit.com/r/warzone2100/comments/gy87wg/rookie_units_are_as_helpful_as_ever/
Add a filter to select a subset of threads.
Use SearchBox control with DelayedTextChanged event.
Hide all of the threads on the Timeline not containing specified string (should be case-insensitive).
Use space next to the Header row on the Timelne for the search box.
Code in: ThreadView.xaml.cs
https://codepo8.github.io/css-fork-on-github-ribbon/
Make it more obvious that people can contribute to this list via github. I think the current text-only link in the description is easy to skip over and miss.
(As this is an enhancement not a bug, I don't think i need to provide too much information.)
Although enemies in Super Mario don't have such animation either, as a more elegant platform game, it is better to add animations like kicking Tux when Tux collides them, because it can make the enemies more vivid.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
Widescreen fixes for old games
There is a use case for creating a timer that has a variable duration. For example, if you wanted to randomly space events during a game.
Add the ability to specify a range (min and max) of time and allow the timer to randomly choose a duration within that range.
DirectX9 to DirectX12 API proxy for Guild Wars 2
Behavior Trees Library in C++. Batteries included.
Innovative and practical general-purpose multi-paradigm language
Add a description, image, and links to the games topic page so that developers can more easily learn about it.
To associate your repository with the games topic, visit your repo's landing page and select "manage topics."
Steps to reproduce:
When casting a skill, the player animations currently start and finish almost immediately, only dis