physics
Here are 2,559 public repositories matching this topic...
a 2D rigid body physics engine for the web ▲● ■
-
Updated
Oct 14, 2020 - JavaScript
A maintained collection of useful & free unity scripts / library's / plugins and extensions.
-
Updated
Jun 21, 2020
High precision scientific calculator with support for physical units
-
Updated
Nov 6, 2020 - PureScript
Contains hundreds of source code examples and related media for the Phaser HTML5 Game Framework.
-
Updated
Jan 23, 2019 - JavaScript
Hey all,
I am curious if support exists, or will in the future, for the loading of URDF, SDF and/or MJCF model files into nphysics. This functionality would make nphysics highly desirable for simulating robotics and help Rust expand into the robotics world in general. This is something I could potentially help with if there agreement to support such model files.
Perhaps the library is still
Multiple constructors in TString can drop segfaults with formally valid arguments,
e.g.
Ssiz_t l=-5;
TString* a= new TString('a',l);
Expected behavior
No segfaults. Create an empty string if meaningless arguments are given.
To Reproduce
Ssiz_t l=-5;
TString* a= new TString('a',l);
A list of resources in different fields of Computer Science (multiple languages)
-
Updated
Nov 7, 2020
At this time I was not able to provide physic to a Heightfield.
A game of lonely space adventure
-
Updated
Nov 8, 2020 - C++
Reinforcement learning environments with musculoskeletal models
-
Updated
Oct 4, 2020 - Python
Cleanup bit flags
We have quite a few common booleans we use in many places of the code.
Some of them are very simple, like checking for compressible vs incompressible, or for FSI.
But when we want to express something more complicated like is it SA or SST, is the mesh moving or deforming, is this FEM or FVM or FEA, and so on, things are not so simple anymore and we end up with long conditionals repeated in many
LayaAir is an open-source 2D/3D engine. LayaAir Engine is designed for high performance games.LayaAir support TypeScript and JavaScript、ActionScript 3.0 programming language.Can develop once, publish for multi platform.
-
Updated
Nov 7, 2020 - TypeScript
Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
-
Updated
Jul 17, 2020 - C
Geometric Algebra for Python
-
Updated
Nov 5, 2020 - Python
Open-Source Quantum Chemistry – an electronic structure package in C++ driven by Python
-
Updated
Nov 7, 2020 - C++
Vehicle physics system for the Unity engine.
-
Updated
Apr 5, 2020 - C#
Source code for Game Physics Cookbook
-
Updated
Jun 16, 2020 - C++
A curated list of awesome links and software libraries that are useful for robots.
-
Updated
Jul 28, 2020
Exchange a package that is marked as deprecated.
Seen in CI as warning in the apt install step with CUDA 10.1.243.
To Do:
- double check this works with CUDA 9.2 (current docker image; check minimal version constraint for Nvidia NGC) or...
- update Docker image to newer CUDA
Pynamical is a Python package for modeling and visualizing discrete nonlinear dynamical systems, chaos, and fractals.
-
Updated
Apr 1, 2020 - Python
Provides a well-constructed main loop useful for JavaScript games and other animated or time-dependent applications.
-
Updated
Mar 11, 2019 - JavaScript
Hello,
There seem to be an issue in template recognition when creating mappings involving Rigid3d DoFs.
Namely, when creating a BarycentricMapping or a BeamLinearMapping between a mechanical model and a collision model of connected beam elements, I receive the following error messages:
`[ERROR] [InfoComponent(Not created (BarycentricMapping))] Object type BarycentricMapping<Vec3d,Rigid3
-
Updated
Oct 27, 2020 - Python
Improve this page
Add a description, image, and links to the physics topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the physics topic, visit your repo's landing page and select "manage topics."


Links to all modules are broken because of renaming
Version:
Issue type: