Godot Engine – Multi-platform 2D and 3D game engine
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Updated
Nov 8, 2020 - C++
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Godot Engine – Multi-platform 2D and 3D game engine
We have a server that is for authenticating to AWS to be able to upload.
That server requires JWT for authentication. The XHR plugin supports custom headers.
Would it be possible to implement the same thing on the AWS plugins as well?
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This will be an issue to track the changes required to move all the assets in this repository to https://github.com/firstcontributions/assets
The size of this repository is around 34MB now. This will keep on increasing. The assets in this repository is about 10MB big. If we move them to another repository, we can reduce size of this repository and the rate at which it increases
The ability to set the language on the user creation form could be something useful on a multi user environment.
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I tried to call NSUbiquitousKeyValueStore.url(forKey:) because I know there is [UserDefault.url(forKey:)](https://developer.apple.com/documentation/foundation/userdefaults/1408648-u
Steps to reproduce:
When casting a skill, the player animations currently start and finish almost immediately, only dis
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It would be nice to set a texture to tile or repeat on a mesh instead of stretch.
This will be replaced with https://docs.python.org/3/library/tempfile.html which has been well implemented in some instances in the code.
We have currently simple GitHub page, but we need to think about it's update with some better design.