Godot Engine – Multi-platform 2D and 3D game engine
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Nov 11, 2020 - C++
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Godot Engine – Multi-platform 2D and 3D game engine
We have a server that is for authenticating to AWS to be able to upload.
That server requires JWT for authentication. The XHR plugin supports custom headers.
Would it be possible to implement the same thing on the AWS plugins as well?
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With firstcontributions/first-contributions#32256, We've moved assets we need in our tutorials to https://github.com/firstcontributions/assets. Now we should use them.
Replace usage of assets in this repository to assets repository to reduce the size of this repo.
You can find all the usages of assets by searching for assets
ht
It is a visual bug appears on the settings page when there are many characters in the string. I think this is due to css
#app-navigation:not(.vue)>ul>li>ul>li>a
overflow: hidden;
which hides the icon along with the overflow text. If you comment out overflow: hidden; icons appear
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I tried to call NSUbiquitousKeyValueStore.url(forKey:) because I know there is [UserDefault.url(forKey:)](https://developer.apple.com/documentation/foundation/userdefaults/1408648-u
We currently only have file decoders in d2fileformats. Most of the Load functions take a byte slice as an argument, and parse the bytes into a struct for that file type. We need to be able to convert a struct instance back to a byte slice.
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It would be nice to set a texture to tile or repeat on a mesh instead of stretch.
This will be replaced with https://docs.python.org/3/library/tempfile.html which has been well implemented in some instances in the code.
We have currently simple GitHub page, but we need to think about it's update with some better design.