glfw
Here are 456 public repositories matching this topic...
Lightweight and modular C++11/C++14 graphics middleware for games and data visualization
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Nov 11, 2020 - C++
Console-based GLSL Sandbox for 2D/3D shaders shaders
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Aug 17, 2020 - C
Lighthouse 2 framework for real-time ray tracing
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Nov 5, 2020 - C++
Summary
Likely caused by SilkTouch implementing the NativeAPI signature instead of an actually valid signature. Will need to add an overload that has a Device* parameter. Haven't decided what to do with the deviceless overload yet. Discovered by @Nihlus. PRs welcome.
Steps to reproduce
- Platform: Desktop (Linux, x64, Radeon RX Vega, VEGA10, DRM 3.35.0, 5.4.0-52-generic, LLVM 10.0.0)
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OpenGL/Vulkan Java 3D Engine
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Oct 17, 2019 - Java
Change all Widgets so they use the inverse color selected state, if applicable.
🤸🏾♀️
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Nov 10, 2020 - C++
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
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Apr 19, 2019 - C++
A new octree-based game+engine using Vulkan API and C++17. We are welcoming contributions! Join our discord: https://discord.gg/acUW8k7
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Oct 24, 2020 - C++
Vulkan API crossplatform demos in Go
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Sep 12, 2020 - Go
Hardware accelerated, Nintendo Switch inspired UI library for PC and Nintendo Switch
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Nov 13, 2020 - C++
A simple port of the "Getting started with GLFW3" code to valid code for Emscripten compilation
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Mar 26, 2018 - HTML
GLFW Manager - C++ wrapper with multi-threading
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Apr 20, 2019 - C++
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As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.