engine
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A brief computer graphics / rendering course
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Aug 25, 2020 - C++
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Nov 10, 2020 - C#
We currently only have file decoders in d2fileformats. Most of the Load functions take a byte slice as an argument, and parse the bytes into a struct for that file type. We need to be able to convert a struct instance back to a byte slice.
The minimal javascript library to create flowcharts
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Oct 6, 2020 - JavaScript
We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!
Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t
Provides HTML UI layout for Angular applications; using Flexbox and a Responsive API
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Sep 21, 2020 - TypeScript
When working on a fix for #2755 I noticed that tags are being handled that cannot be used anyway, e.g. tags of disconnected changesets. Similarly, per-branch tags should be constrained to the checked out branch.
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
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Oct 31, 2020 - C++
Rust library to create a Good Game Easily
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Nov 11, 2020 - Rust
Combine Tutorials 4 & 5 from
http://wiki.ogre3d.org/Basic+Tutorials
into one "Input and Listeners" tutorial as with SDL we only support buffered input.
However, include the new InputListenerChain based on the ImGUI sample.
Linkis helps easily connect to various back-end computation/storage engines(Spark, Python, TiDB...), exposes various interfaces(REST, JDBC, Java ...), with multi-tenancy, high performance, and resource control.
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Nov 10, 2020 - Scala
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Nov 2, 2020
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.
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Nov 6, 2020 - C++
486 lines of C++: old-school FPS in a weekend
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Feb 20, 2019 - C++
Binary FBX starting from 7500 version has different size of null-record - 25 null bytes instead of 13 in previous versions, this should be taken into account when loading binary FBX. Binary FBX of version 7500 can be produced by exporting any model from Blender. Also it has u64 end_offset, num_attrib, attrib_list_len in header of node instead of u32 for previous versions.
Starting point: `f
Sciter is an embeddable HTML/CSS/scripting engine
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Nov 9, 2020 - Pawn
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Oct 16, 2020
Is your feature request related to a problem? Please describe.
When editing an attribute using set/edit, if the attribute in question is unset or otherwise None, the string "None" is prepended to the buffer.
----------Line Editor [object/name]-----------------------------------------
01| None
----------[l:01 w:001 c:0004]------------(:h for help)------------------------
4X Space Strategy game Star Ruler 2's open source distribution.
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Oct 24, 2020 - C
Solar2D Game Engine main repository (ex Corona SDK)
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Nov 5, 2020 - C++
A rules engine expressed in JSON
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Oct 28, 2020 - JavaScript
hi,
as you know, in SoLoud, the number of filters are limited
we should implement more like different reverbs, fir and irr filters, (these could be used to implement HRTF support), Chorus, One Poll, One Zero, Pole Zero, Two Pole, Two Zero, etc
a library exists called stk under zlib license which already implemented these maybe we can implement some of these out
Seek performance
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Required skills: Python, Cython, nyan, maybe C++
Difficulty: Medium
Currently, the asset converter stores the openage nyan API as hardcoded nyan objects. It would be much better if the converter could read the API objects from the filesystem with a parser. There would be two ways to do this. Either we implement a new Python parser for nyan or we extend
libnyan's already existing C+