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COLLECTED BY
Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.
History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.
The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.
This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work.
Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.
The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.
Collection: Archive Team: URLs
Description
This project is a library of different custom shaders created using Unity's Shader Graph feature. All of the shaders are compatible for the Lightweight Scriptable Render Pipeline.
These Shader Graphs are provided as-is; so your mileage may vary! You are more than welcome to modify/change/extract/use any of the examples.
Contains examples for:
●Mesh Renderers/Skinned Mesh Renderers (located in ExampleScene-Player)
●Simple Particles
●Procedural Graphs and Animations (Using no Textures)
●Sprites
●Some 'Scenarios' such as Triplanar Grass and Vertex Offset Sine Wave
Software Requirement
●Version: Unity 2018.3.0f2
●Package: com.unity.render-pipelines.lightweight: 4.6.0-preview
Known Issues
There is sometimes an issue when opening the project for the first time that textures set in the Material Inspector aren't being applied properly; the current 'fix' is to open the related Shader Graph, click the "Save' button and the Material should update. :)
Contact
if you have any issues & requests for the Shader Graph Example Library; please reach out to Andy Touch:
●Email: andyt[at]unity3d.com
●Twitter: @andytouch
And please get in touch if you use any of the examples for anything! :)