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Updated
Nov 13, 2020 - JavaScript
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Create beautiful user interfaces for immersive VR/AR experiences.
Open Source Lighthouse Tracking System
A toolkit that helps developing/prototyping VR apps.
Support hand controllers for Oculus, Vive, Windows Mixed Reality, Daydream, GearVR, and more by adding VRController to your existing Three.js-based WebVR project.
CentroUI is a library for building user interfaces for WebVR
RemixVR is a tool for collaboratively building customisable VR experiences.
Shared Reality: Observe a VR session from the same room using a HoloLens!
An in-browser implementation of JanusVR
Use the Vive tracker without a headset.
Mod installation scripts and other goodies to support Beat Saber on Linux
Annwvyn C++ Open Source designed-for-VR game engine and application developement framework
Moon Motion Toolkit - Free and open source toolkit for VR locomotion
Open-source project for total conversion of the legendary Unreal Gold (1998) in Unreal Engine 4 with VR support
Rigid body tracking with HTC Vive trackers
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Don't know where this issue is inherited, but I found up, that if [ CameraRig] is inside any object with rigidBody, that's will crash unity editor, when exiting play mode.
So be carefull, if you want to exit play mode, disable camera inside [ CameraRig ] in hierarchy.