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The source code for a tutorial on rendering water using WebGL + Rust + WebAssembly
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A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind
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Parse collada .dae 3d animation files into a WebGL friendly JSON format
3,928 contributions in the last year
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Contribution activity
December 1, 2020
November 2020
Created 14 commits in 1 repository
Created an issue in sotrh/learn-wgpu that received 4 comments
Incorrect use of `cargo:rerun-if-changed`
Hey!
Just a heads up that the rerun-if-changed across many of the examples will not work.
use std::path::PathBuf; fn main () { let path = PathBuf::f…

