A curated collection of marketing articles & tools to grow your product.
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Updated
Oct 27, 2020
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A curated collection of marketing articles & tools to grow your product.
Resources for independent developers to make money
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
gamedev blog
This is related to #226, but at a lower level, improving the building blocks for widgets.
A build system that lets you clone, build and run C/C++ projects with a single command
Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
MasterPlan is a project management software / visual idea board software. It attempts to be easy to use, lightweight, and fun.
VoxLords - ThreeJS WebGL game with a simple voxel engine
Remake of the original EA Need for Speed 1 using c# and Monogame
BadSanta - Multiplayer HTML5 Game (http://santa.qake.se)
ParrotHunt - ThreeJS WebGL game (http://parrothunt.nergal.se)
an exciting new adventure for the Game Boy Color
Dungeon generator for games.
A free, open source, Java game engine library built on top of LWJGL. Designed to act as a use-exactly-what-you-need, no-assumptions framework, WraithEngine is versatile enough to act as a library within other tools or projects, or a full fledged standalone game engine.
A C++14 Component-Based Game Object Model framework for developing videogames
Dropdown for ScriptableObjects
Zero One Map Editor
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It would be a cool proof of concept to see Flecs running in the browser. As a first step towards this, the ecs_graphics project could be ported as it showcases the bare minimum for a game with graphics (input + rendering).
Link to example:
https://github.com/SanderMertens/ecs_graphics