The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
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Updated
Nov 26, 2020 - TypeScript
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The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Required skills: Python, maybe Cython
Difficulty: Medium
The openage converter is able to optimize the compression for created PNG files by utilizing a search algorithm inspired by OptiPNG. To do this, the search algorithm first tries 8 different compression settings by creating PNGs with these settings in-memory. The compression settings that produ
The ScanDirectory method of FileScanner allocates pointers with new and returns raw pointers. It should use unique_ptr instead.
Note: Wait for #13444 resolution before working on this.
related to #863
Currently, using a non-english locale will cause a crash.
We need to use the locale from the mpq to load specific string tables and fonts. See #863 for where the local is stored. exactly which sting tables and fonts get loaded needs to be determined.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerCurrently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
noImplicitAny will help with some refactorings (such as ornicar/chessground#145). Even partial progress is useful.
Pick one of:
Temporarily set noImplicitAny to true in ui/.../tsconfig.json.
To compile use yarn run dev, yarn run dev --watch or yarn run tsc --noEmit in ui/.... Fix
Petition to open source Flash and Shockwave spec
A sandbox tower defense game
A work-in-progress, open-source, multi-player city simulation game.
Flappy Bird hack using Deep Reinforcement Learning (Deep Q-learning).
Especially around the bodies of water in Seattle, there are sailboats and kayaks moving around. It would be interesting to simulate these to add flair. This is low priority in the scope of the project, but I think it could make a potentially fun starter project and does have value:
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Recipes for some canned goods use 'small tin can' but produce items in, or at least described as, 'medium tin can' such as canned offal
check the recipe
no can size change
OpenSC2K - An Open Source remake of Sim City 2000 by Maxis
Component library for making games with React & React Native
UI Automation Framework for Games and Apps
A deck tracker and deck manager for Hearthstone on Windows
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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