A maintained collection of useful & free unity scripts / library's / plugins and extensions.
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Updated
Jun 21, 2020
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A maintained collection of useful & free unity scripts / library's / plugins and extensions.
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
[Unity] A scrollview component that can implement highly flexible animations.
A categorized collection of awesome Unity open source on GitHub (800+)
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
High-performance Unity iOS/Android logger built with native platform UI
Nvidia's PCSS soft shadow algorithm implemented in Unity
This asset allows you to set custom icons for any folder in unity project browser.
Vehicle physics system for the Unity engine.
Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
OpenCV for Unity (Untiy Asset Plugin)
Save Game Free is a free and simple but powerful solution for saving and loading game data in unity.
Realtime-CSG, CSG level editor for Unity
Unity plugin to support Sign In With Apple Id
WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
#NVJOB Simple Water Shaders. Free Unity Asset.
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Sample project that summarizes usage examples of "UGUI Super ScrollView".
Infinity Square/Space. The prototype of the game is open source. Unity Asset.
Source of the Volumetric Lines Asset from Unity's Asset Store
Firebase Realtime-Database's REST API Wrapper for Unity in C#
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XRTK - Mixed Reality Toolkit Feature Request
Is your feature request related to a problem? Please describe
The hand tracking implementation of XRTK already calculates curl strength for each finger and hand. Those values are not used for visualization yet though.
It would be nice to give the user a visual cue when grabbing stuff and curling fingers.
Relevant classes:
`HandJointVisualizer