Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
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Updated
Dec 6, 2020 - C++
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Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Open-source simulator for autonomous driving research.
DeviceKit is a value-type replacement of UIDevice.
The memtrace* sample clients use drutil_expand_rep_string, but the instrace* ones do not. This can confuse users: https://groups.google.com/g/dynamorio-users/c/HR4pX6lwP_I
Currently, the architecture of the CLI is based on (sub)commands and options. Commands are expected to be provided as the first argument, and do effectively decide which feature is to be used. OTOH, options provide parameters to the commands. However, there is no syntactical difference, as both commands and options start with -- or -i. As a result, we rely on properly formating --help and on
Good morning,
I would need to add a new map to the simulator. I have Unity version 2019.3.15 running on Vulkan and 18.04 Ubuntu version.
The scenario I'm trying to add was made with the same version of Unity on Windows, using prefabs downloaded from the Unity asset store. When I import it into a new scene in the simulator, some of the textures (roads, vegetation, terrain) do not show, as you
To enable non-static behavior with the Pedestrian proto, the users have to add a dummy controllerArg value, which is odd and difficult to understand. We should implement a simpler way to do this, like for example add a mass field that would enable non-static behavior if the mass is greater t
According to @erikwijmans , we can actually add sensors after the simulator has been instationated by we currently don't have clean bindings to do so.
` You need to add the sensor spec to the agent's _sensors SensorSuite via .add(sensor_object) and then you add the actual rendering object to the simulators _sensors
A game of lonely space adventure
FLIP Fluids is a powerful liquid simulation plugin that gives you the ability to create high quality fluid effects all within Blender, the free and open source 3D creation suite.
A digital logic designer and circuit simulator.
Reinforcement learning environments with musculoskeletal models
Gibson Environments: Real-World Perception for Embodied Agents
Please checkout how the sample test cases in:
Get started with testing python
Write Professional Unit Tests in Python
Web Automation Tests with Selenium
It would be nice if there was an API to automatically download the task datasets instead of having to extract them ourselves. Should be pretty easy to write, just not implemented at the moment. I envision there being a dictionary of sorts that maps to URLs or a special path prefix that tells you to download a dataset i
Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
A graphical processor simulator and assembly editor for the RISC-V ISA
High Fidelity Simulator for Reinforcement Learning and Robotics Research.
Little Navmap is a free flight planner, navigation tool, moving map, airport search and airport information system for Flight Simulator X, Microsoft Flight Simulator 2020, Prepar3D and X-Plane.
KotCity, an open source city simulator
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https://developer.apple.com/design/human-interface-guidelines/macos/indicators/progress-indicators/