CRYENGINE is a powerful real-time game development platform created by Crytek.
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Updated
Oct 22, 2020 - C++
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CRYENGINE is a powerful real-time game development platform created by Crytek.
3D C++ Game Engine - yet another open source game engine
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.
Go 3D Game Engine
A game engine powered by python and panda3d.
Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
A 3D game engine for the Web
In the color gradient asset, there is a spinbox to change the 'Position' of a keyframe. Trying to change the value by using 'Delete' or 'Backspace' and typing a value, is quite tricky, as certain keys will remove the value, but then fill up the spinbox with 0.00, which you then cannot edit, and you first have to remove a 0 again.
Maybe we can use the ezQtDoubleSpinBox instead.
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
2 Kilobyte 3D racing game in JavaScript
A basic cross-platform 3D game engine
Port Three.js WebGLInfo to AssemblyScript.
Progress tracking in https://github.com/lume/glas/projects/1
An easy to use, Open-Source, 3D game engine for iOS/macOS game development.
Cross-platform game engine.
An open source, cross-platform game engine designed for indie developers.
The Dæmon game engine. With some bits of ioq3 and XreaL.
Open Source Editor and API for creating games in Flax Engine
[abandoned] C99 cross-platform 3D game engine with absolute minimum of external dependencies
Java 3D Physics Engine & Library
Modern OpenGL renderer written in C++17
Fusee aims at becoming a multiplatform 3D realtime engine with a strong emphasis on content transformation and manipulation. Fusee is written mainly in C# and can be programmed in C#. Fusee builds bridges to make your code run in environments that don't support C#, like Content-Creation-Software, C++, Plug-In-APIs and native HTML5/WebGL Javascript code.
Mage is a 3D Game Engine, built on top of THREE.js. It features Unity-like scripting, AMMO.js powered physics workers, an Infernojs powered UI and a clean API. Under (very) active development.
libGDT - The C++ Game Developement Templates Library
2D and 3D game engine based on OpenGL OpenGL ES and Vulkan
A free C++ game development framework for Windows.
Port of PyODE for Python 3
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Would it be possible to add the Origin Rebase feature that is built into Physx 4.x and up into Echo?
This would enable larger worlds to be made without floating point precision errors. Here is an example of what can happen if you are too far away from origin. https://gyazo.com/a96db2d1a4ef8ff8935d2054597e151b
It would be nice if we could enable it in project settings and it was just part of