Play with fluids in your browser (works even on mobile)
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Updated
Oct 7, 2020 - JavaScript
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Play with fluids in your browser (works even on mobile)
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A work-in-progress, open-source, multi-player city simulation game.
Especially around the bodies of water in Seattle, there are sailboats and kayaks moving around. It would be interesting to simulate these to add flair. This is low priority in the scope of the project, but I think it could make a potentially fun starter project and does have value:
Hackable HTTP proxy for resiliency testing and simulated network conditions
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
Scenarios, tutorials and demos for Autonomous Driving
What's the problem this feature will solve?
I am currently working on a project using mesa. Great framework! The problem is that I use ContinuousSpace, and want to visualise it. Is this something you are working on?
Project Home repo for Central Dockerfile and Project-wide issues
The wiki is very outdated and there is missing information. What I mean is that we should create a more user friendly wiki, with descriptions of every building, game element... Maybe we should add also pictures of the buildings or animations. I don't know, but we must do something to improve it. What do you think?
How can I get access to http://wiki.unknown-horizons.org/w/Main_Page? I would lik
Describe the Bug
Some of the Matlab API functions of the Supervisor return non-native Matlab array, e.g.:
https://github.com/cyberbotics/webots/blob/master/lib/controller/matlab/wb_supervisor_node_get_velocity.m#L6
Instead, their returned value should be converted to an array, e.g.:
https://github.com/cyberbotics/webots/blob/master/lib/controller/matlab/wb_supervisor_field_get_sf_vec3f.m
Comprehensive list of resources on the topic of digital morphogenesis (the creation of form through code). Includes links to major articles, code repos, creative projects, books, software, and more.
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Public development project of the LAMMPS MD software package
A game of lonely space adventure
FLIP Fluids is a powerful liquid simulation plugin that gives you the ability to create high quality fluid effects all within Blender, the free and open source 3D creation suite.
Synthetic Patient Population Simulator
类似按键精灵的鼠标键盘录制和自动化操作 模拟点击和键入 | simulate mouse clicks and keyboard input
Since the content is different and they have different schemas, they should also have different root elements, although this might break scripts for some people. We should of course accept the old version as well. Comments are welcome!
An information security preparedness tool to do adversarial simulation.
add button in sound options to open link to the translation site https://translate.revolutionarygamesstudio.com/ or maybe to the engage link: https://translate.revolutionarygamesstudio.com/engage/thrive/
so that users can naturally find out about how to translate the game.
Simulation of spiking neural networks (SNNs) using PyTorch.
Shadow is a unique discrete-event network simulator that runs real applications like Tor, and distributed systems of thousands of nodes on a single machine. Shadow combines the accuracy of emulation with the efficiency and control of simulation, achieving the best of both approaches.
OpenMM is a toolkit for molecular simulation using high performance GPU code.
Add a description, image, and links to the simulation topic page so that developers can more easily learn about it.
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The
ScanDirectorymethod of FileScanner allocates pointers with new and returns raw pointers. It should useunique_ptrinstead.Note: Wait for #13444 resolution before working on this.