2d
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related to #863
Currently, using a non-english locale will cause a crash.
We need to use the locale from the mpq to load specific string tables and fonts. See #863 for where the local is stored. exactly which sting tables and fonts get loaded needs to be determined.
A lightweight canvas library which providing 2d draw for Apache ECharts (incubating)
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Nov 23, 2020 - TypeScript
2D JavaScript Physics Engine
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Nov 13, 2020 - JavaScript
Go Graphics - 2D rendering in Go with a simple API.
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Oct 20, 2020 - Go
Java / JavaFX / Kotlin Game Library (Engine)
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Nov 28, 2020 - Java
An incredibly fast JavaScript library for Delaunay triangulation of 2D points
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Jul 6, 2020 - JavaScript
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Oct 16, 2020
A sprite glow effect for Unity game engine
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Aug 1, 2020 - C#
Modern, lightweight and efficient 2D level editor
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Nov 28, 2020 - Haxe
Synfig version 1.2.2
Windows version 10
it's possible to set fill color clicking on right click on the mouse?
C++ implementation of Lie Groups using Eigen.
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Nov 27, 2020 - C++
Hey, when trying to use
dest := image.NewPaletted(bounds, palette.Plan9)
canvas := draw2dimg.NewGraphicContext(dest)
I crash with
panic: Image type not supported
goroutine 70 [running]:
github.com/llgcode/draw2d/draw2dimg.NewGraphicContext(0x7f18c0, 0xc420096660, 0x10000)
/home/conor/thingo/go/src/github.com/llgcode/draw2d/draw2dimg/ftgc.go:63 +0xe9
Am I doing s
2D zoom and pan behavior for View hierarchies, images, video streams, and much more, written in Kotlin for Android.
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Nov 4, 2020 - Kotlin
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
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Sep 22, 2020 - C#
Unity extension for reusing sprite texture areas
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Sep 24, 2020 - C#
Haskell library for building declarative animations based on SVG graphics
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Nov 10, 2020 - Haskell
A powerful rendering engine which providing Canvas and SVG draw for G2 & G6
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Nov 29, 2020 - TypeScript
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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