The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
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Updated
Dec 13, 2020 - TypeScript
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The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
A brief computer graphics / rendering course
Smooth asynchronous user interfaces for iOS apps.
A full open source 3D graphics editor in the browser, with scene editor, coding pad, graph editor, virtual file system, and many features more.
Open3D: A Modern Library for 3D Data Processing
A brief computer graphics / rendering course
Mapnik is an open source toolkit for developing mapping applications
Go Graphics - 2D rendering in Go with a simple API.
A minimal WebAssembly virtual DOM to build C++ SPA (Single page applications)
Combine Tutorials 4 & 5 from
http://wiki.ogre3d.org/Basic+Tutorials
into one "Input and Listeners" tutorial as with SDL we only support buffered input.
However, include the new InputListenerChain based on the ImGUI sample.
3D Engine with Blender Integration
A brief computer graphics / rendering course
Currently, we only have 2 examples apps (clock-app and navigation), I guess we can add more!
I would love to see more examples using Redux, Apollo [...]
I'm open to ideas!
WebGL map rendering engine for creative cartography
A basic 3D scene implemented with various engines, frameworks or APIs.
A modern cross-platform low-level graphics library and rendering framework
Android widget that can render PDF documents stored on SD card, linked as assets, or downloaded from a remote URL.
486 lines of C++: old-school FPS in a weekend
c++ toolkit for rapid development of live graphical apps and games
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
A shader-based software renderer written from scratch in C89
Add a description, image, and links to the rendering topic page so that developers can more easily learn about it.
To associate your repository with the rendering topic, visit your repo's landing page and select "manage topics."
Right now, there is no "docs/best_practices.md" file.
Create this file and describe the best practices for running Rendertron. Some to get started: