A simple and easy-to-use library to enjoy videogames programming
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Updated
Dec 27, 2020 - C
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A simple and easy-to-use library to enjoy videogames programming
Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Rust bindings for raylib
A simple and easy-to-use fx sounds generator
XD Pascal: A small embeddable self-hosting Pascal compiler for Windows. Supports Go-style methods and interfaces
Discussion on the state of documentation for this library.
Using the same comments with the same style as raylib. One idea is to change them to the xmldoc style which can be used to generate external documentation. Unsure if this should be done but worth looking into.
Documenting api differences to make it easier for people new to raylib. Could move deta
Data-oriented networking playground for the reliable UDP transports
A CMake based integration of the RayLib library with the Libtorch C++ Deep Learning Library.
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
:.raylib headers for Nim anytime.:
ncnnRay++ is a CMake based integration of raylib and the very popular Tencent ncnn Deep Learning library. ncnn is written in C++ and designed (but not only) for edge computing devices. The project depends on the Vulkan SDK (Vulakn is Khronos' API for Graphics and Compute on GPUs).
Curated list of awesome stuff for raylib.
Manually tweaked, auto generated raylib bindings for zig. https://github.com/raysan5/raylib
lightweight, expressive, extensible 2D/3D game engine
A raylib binding for Beef programming language
•Retrofuturistic file manager•
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There are a lot of examples for Raylib that can be ported to Rayfork.
This can also help with testing the library for bugs so working on this is very important.