engine
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A brief computer graphics / rendering course
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Aug 25, 2020 - C++
in d2common/d2fileformats/d2mpq/mpq_stream.go, function decompressMulti
panics should instead bubble up errors to be handled gracefully
This is currently crashing the game if you walk outside of town.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Jan 23, 2021 - C#
The minimal javascript library to create flowcharts
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Jan 1, 2021 - JavaScript
Description
The documentation for InputHandler::action_is_down says:
/// Returns true if any of the actions bindings is down.
///
/// If a binding represents a combination of buttons, all of them need to be down.
pub fn action_is_down<A>(&self, action: &A) -> Option<booProvides HTML UI layout for Angular applications; using Flexbox and a Responsive API
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Dec 11, 2020 - TypeScript
When working on a fix for #2755 I noticed that tags are being handled that cannot be used anyway, e.g. tags of disconnected changesets. Similarly, per-branch tags should be constrained to the checked out branch.
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
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Dec 30, 2020 - C++
Rust library to create a Good Game Easily
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Jan 22, 2021 - Rust
Combine Tutorials 4 & 5 from
http://wiki.ogre3d.org/Basic+Tutorials
into one "Input and Listeners" tutorial as with SDL we only support buffered input.
However, include the new InputListenerChain based on the ImGUI sample.
Linkis helps easily connect to various back-end computation/storage engines(Spark, Python, TiDB...), exposes various interfaces(REST, JDBC, Java ...), with multi-tenancy, high performance, and resource control.
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Jan 21, 2021 - Scala
Flax Engine – multi-platform 3D game engine
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Jan 23, 2021 - C++
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Nov 2, 2020
After testing CDB cache (that was added in #698), we (me and testers) had found a small but sensible bug:
If we go, e.g., from the Zaton to the Yanov and back to the Zaton, the game won't find cached files until game restart.
This happens because FS.exist(*cdb_cache_file*) always return false in the current game session even if the file exist, because the filesystem doesn't know that they
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Dec 19, 2020
Sciter is an embeddable HTML/CSS/scripting engine
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Jan 22, 2021 - Pawn
486 lines of C++: old-school FPS in a weekend
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Feb 20, 2019 - C++
Solar2D Game Engine main repository (ex Corona SDK)
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Jan 13, 2021 - C++
Describe the bug
Minor bug involving passing a set as a kwarg to the msg method-- the set is correctly identified as an iterable, but is then presumed to be subscriptable in subsequent operations.
This does not work on set objects.
self.msg(locks=se
4X Space Strategy game Star Ruler 2's open source distribution.
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Oct 24, 2020 - C
A rules engine expressed in JSON
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Jan 4, 2021 - JavaScript
hi,
as you know, in SoLoud, the number of filters are limited
we should implement more like different reverbs, fir and irr filters, (these could be used to implement HRTF support), Chorus, One Poll, One Zero, Pole Zero, Two Pole, Two Zero, etc
a library exists called stk under zlib license which already implemented these maybe we can implement some of these out
Seek performance
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look