The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
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Updated
May 9, 2021 - TypeScript
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The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
A brief computer graphics / rendering course
Smooth asynchronous user interfaces for iOS apps.
Open3D: A Modern Library for 3D Data Processing
A full open source 3D graphics editor in the browser, with scene editor, coding pad, graph editor, virtual file system, and many features more.
A brief computer graphics / rendering course
Mapnik is an open source toolkit for developing mapping applications
Go Graphics - 2D rendering in Go with a simple API.
A minimal WebAssembly virtual DOM to build C++ SPA (Single page applications)
hi im amazed at all the features of armory! figuring out level loading (through all your support), now saving... I looked around a bit, but cant find a working way to load game levels (scenes) if there is a link to it please let me know , also would it work for all export options (mobile/desktop etc). Thanks happy holidays
A brief computer graphics / rendering course
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Currently, we only have 2 examples apps (clock-app and navigation), I guess we can add more!
I would love to see more examples using Redux, Apollo [...]
I'm open to ideas!
WebGL map rendering engine for creative cartography
A modern cross-platform low-level graphics library and rendering framework
Needs to be discussed first.
A basic 3D scene implemented with various engines, frameworks or APIs.
A shader-based software renderer written from scratch in C89
Android widget that can render PDF documents stored on SD card, linked as assets, or downloaded from a remote URL.
486 lines of C++: old-school FPS in a weekend
c++ toolkit for rapid development of live graphical apps and games
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Right now, there is no "docs/best_practices.md" file.
Create this file and describe the best practices for running Rendertron. Some to get started: