LeetCode Solutions: A Record of My Problem Solving Journey.( leetcode题解,记录自己的leetcode解题之路。)
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Updated
Nov 27, 2020 - JavaScript
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C++ is a popular and widely used mid-level language. It was designed as an extension of the C language.
LeetCode Solutions: A Record of My Problem Solving Journey.( leetcode题解,记录自己的leetcode解题之路。)
Learn, design or document codebase by putting breadcrumbs in source code. Live updates, multi-language support and more.
Xcode extension to paste JSON as Swift, Objective-C, and more
Pure C++ Node.js LevelDB binding. An abstract-leveldown compliant store.
Transforms CPX (JSX like syntax) into asm-dom Virtual DOM
This is an Easy Hack.
The current icon used in the mobile for comment is with a plus denoting the "insert comment" but now @lpranam is working on a way to also use it to trigger to view comments (it will open the bottom wizard displaying existent comments and with possibility to insert from there)
A compiler from ML to C++ template language
Performance comparison of WebAssembly, C++ Addon, and native implementations of various algorithms in Node.js.
CaveExpress is a classic 2D platformer with physics-based gameplay and dozens of levels. CavePacker is a Sokoban game.
A tutorial for creating a Tron-style game
The All ▲lgorithms documentation website.
1D & 2D Random noise with bicubic interpolation
Hyper IDE - A web based IDE for 100+ programming languages
Experimental Three.js WASM (WIP)
HPCC-Systems Web-Assembly (JavaScript)
I was wondering if we could have a Stopwatch that starts as soon as the user clicks on the problem. This will help the user improve his/her timing which might matter to him/her. The time required will only be stored for a particular session, and not forever (so no username/password required). To end the timer, the time of submission on CF can be used.
C/C++ language support for Atom-IDE
An easy to use C++ to WASM compiler (Highly-experimental)
Vertex array record and binding are using index buffer https://github.com/BabylonJS/Babylon.js/blob/a6f95436b9e6e8483997211e8fa405db3121f104/src/Engines/nativeEngine.ts#L372
As Gary said:
'Technically speaking, a VAO (at least for WebGL) doesn't include the index buffer. Maybe we should separate these into separate functions like it is in WebGL.'
More over, bindBuffers destroys and recreate a n