pbr
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C++ game engine focusing on modern rendering techniques and performance.
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Jun 24, 2021 - C++
A modern cross-platform low-level graphics library and rendering framework
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Jun 22, 2021 - Batchfile
If add some routes:
ip route 1.1.1.1/32 2.2.2.3 ip route 1.1.1.1/32 2.2.2.2 ip route 1.1.1.1/32 2.2.2.4
In config they sorted by gateway:
# do show running-config ... Current configuration: ! frr version 8.1-dev ... ip route 1.1.1.1/32 2.2.2.4 ip route 1.1.1.1/32 2.2.2.3 ip route 1.1.1.1/32 2.2.2.2
But when added ip route 1.1.1.1/32 2.2.2.1, he will adde
A shader-based software renderer written from scratch in C89
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Mar 6, 2021 - C
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Nov 19, 2018 - HLSL
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Oct 12, 2019
An open-source format and tools for game developers
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Nov 4, 2020 - C#
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
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Mar 13, 2021 - C++
Using the pattern in the examples on the website, MultiBar::listen will likely hang if an error occurs as the ProgressBar::finish function will never get called. It'd be nice if listen would stop blocking if there aren't any more progress bars.
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Aug 24, 2020 - JavaScript
Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
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Jun 24, 2021 - TypeScript
Vulkan RTX path tracer with a declarative ES7-like scene description language.
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Nov 2, 2019 - C++
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Jun 23, 2021 - HTML
Vulkan Real-time Path Tracer Engine
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Jun 24, 2021 - C++
DirectX 11 Renderer written in C++11
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Jan 29, 2021 - C++
Yet Another Vulkan Engine
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Apr 21, 2021 - C++
Clustered shading implementation with bgfx
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Oct 25, 2020 - C++
Madumpa's URP Stylized Lit Shader Repository
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Jun 18, 2021 - C#
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
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Apr 19, 2019 - C++
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Hi,
Sorry for asking sceneform related bug here but since the repo is archived didn't have other options.
This is related to the sceneform related bug google-ar/sceneform-android-sdk#1039
My question is there a way to directly use filament to find the bones position that are exported in the model and