sprites
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Fully customisable & accessible vector icons
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May 9, 2021 - JavaScript
A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web!
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Jul 1, 2021 - GDScript
Tiny minimal 1px icons designed to fit in the smallest places.
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Jun 10, 2021
Turn Based Strategy Game. Master your beasts!
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Jun 15, 2021 - JavaScript
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
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Jun 27, 2021 - C#
Pixel Art Editor
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Jul 1, 2021 - C++
Unity extension for reusing sprite texture areas
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Jun 13, 2021 - C#
Unity NavMesh 2D Pathfinding
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May 4, 2021 - C#
Generate sprites from stylesheets.
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Oct 24, 2020 - JavaScript
Free texture packer
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Apr 29, 2021 - JavaScript
Spriteworld: a flexible, configurable python-based reinforcement learning environment
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Jun 1, 2020 - Python
MBTileParser is a game engine written using pure UIKit in the days before SpriteKit.
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May 7, 2017 - Objective-C
PixiEditor is a lightweight pixel art editor made with .NET 5
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Jul 1, 2021 - C#
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May 26, 2021 - Python
Optimize SVG files and combine them into sprite
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Jul 2, 2021 - TypeScript
Generate your personal 8-bit avatars using Cellular Automata, a mathematical model that simulates life, survival, and extinction
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Jun 17, 2021 - Vue
An exceedingly easy-to-use pixel perfect orthographic camera script for 2D scenes in Unity. Punch in a few specs and you've got a working pixel perfect camera. It's that easy.
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Jan 23, 2021 - C#
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Feb 18, 2018
A tiny rectangle packing JavaScript library (for sprite layouts)
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Jul 13, 2020 - JavaScript
Make normal maps for 2D art
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Dec 5, 2018 - Python
A procedural sprite animation tool made with the nCine
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Jun 6, 2021 - C++
Webpack loader used for inline replacement of SVG images with actual content of SVG files in Vue projects.
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Dec 30, 2020 - JavaScript
A max rectangle 2d bin packer npm-module for packing glyphs or images into multiple sprite-sheet/atlas
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May 30, 2021 - TypeScript
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When adjusting alpha on a pixel from the color picker it's quite easy to "whiff" the alpha bar and replace your current color with black because the SV box's area for some reason extends several pixels below the alpha bar's. Demonstration in the below image:
I'd recommend the alpha