OpenGL
OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
Here are 3,334 public repositories matching this topic...
A brief computer graphics / rendering course
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Aug 25, 2020 - C++
The ScanDirectory method of FileScanner allocates pointers with new and returns raw pointers. It should use unique_ptr instead.
Note: Wait for #13444 resolution before working on this.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
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Dec 4, 2020 - C++
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Nov 17, 2020 - C++
Simple and Fast Multimedia Library
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Dec 8, 2020 - C++
OpenGL Mathematics (GLM)
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Dec 8, 2020 - C++
Free open-source non-linear video editor
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Dec 8, 2020 - C++
MGLTilePyramidOfflineRegion should have a countOfTiles method that returns the number of tiles included in the tile pyramid. The implementation would rely on the mbgl::util::tileCount() function added in #9906.
This is the iOS/macOS equivalent to #11108 for Android. It would serve as a built-in alternative to mapbox/turf-swift#47 for applications already using the map SDK, including applica
OpenSCAD - The Programmers Solid 3D CAD Modeller
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Dec 8, 2020 - C++
Open3D: A Modern Library for 3D Data Processing
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Dec 8, 2020 - C++
Lightweight and modular C++11/C++14 graphics middleware for games and data visualization
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Dec 7, 2020 - C++
Description
I'd like to see Panda3D offer an interface to switch between system cursors, like the usual arrow cursor, the text cursor, or the finger cursor, for example.
Use Case
I'm working on a dear ImGui backend for Panda3D, and it would allow consistent cursor behavior in the dear ImGui interface while using only the Panda3D's interface. It would help for any Panda3D-based too
Lightweight, cross-platform & full-featured shader IDE
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Dec 7, 2020 - C++
A powerful free cross-platform RTS game engine
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Dec 4, 2020 - C++
Combine Tutorials 4 & 5 from
http://wiki.ogre3d.org/Basic+Tutorials
into one "Input and Listeners" tutorial as with SDL we only support buffered input.
However, include the new InputListenerChain based on the ImGUI sample.
OpenSceneGraph git repository
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Dec 4, 2020 - C++
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
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Dec 8, 2020 - C++
It would be very beneficial if the documentation would have something to tell you what to include in order to use that thing. CLion/Visual Studio should be able to find the symbol, but it would be a boon to anyone who is using a less advanced IDE.
A retro multiplayer shooter
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Dec 7, 2020 - C++
A modern cross-platform low-level graphics library and rendering framework
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Nov 27, 2020 - C++
KlayGE is a cross-platform open source game engine with plugin-based architecture.
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Dec 8, 2020 - C++
Android Image & Camera Filters Based on OpenGL.
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Sep 24, 2020 - C++
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.
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Dec 3, 2020 - C++
486 lines of C++: old-school FPS in a weekend
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Feb 20, 2019 - C++
Cross-Platform Software-Defined Radio Application
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Nov 21, 2020 - C++
Created by Silicon Graphics
Released January 1992
- Website
- www.opengl.org
- Wikipedia
- Wikipedia


Hi,
Sorry for asking sceneform related bug here but since the repo is archived didn't have other options.
This is related to the sceneform related bug google-ar/sceneform-android-sdk#1039
My question is there a way to directly use filament to find the bones position that are exported in the model and