ncnn is a high-performance neural network inference framework optimized for the mobile platform
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Updated
Jul 29, 2021 - C
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ncnn is a high-performance neural network inference framework optimized for the mobile platform
Open deep learning compiler stack for cpu, gpu and specialized accelerators
MNN is a blazing fast, lightweight deep learning framework, battle-tested by business-critical use cases in Alibaba
OpenGL Mathematics (GLM)
In Xenia, there are two kinds of declarations of kernel notification IDs:
private static const uint32_t kMsg….For future convenience especially when
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, SRMD, RealSR, Anime4K, RIFE, CAIN, DAIN and ACNet.
Lightweight and modular C++11 graphics middleware for games and data visualization
As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
Release Type: Official Release
Version: Version 4.0
Platform(s): All
Describe the bug
if you don't add a physics shape to the character component and call any physics function for that character you'll get the following error : Unhandled Exception: System.InvalidOperationException: Attempted to call a Physics function that is avaliable only when the Entity has been alread
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
A lossless video/GIF/image upscaler achieved with waifu2x, Anime4K, SRMD and RealSR. Started in Hack the Valley 2, 2018.
C++ game engine focusing on modern rendering techniques and performance.
Safe and rich Rust wrapper around the Vulkan API
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch
Awesome Vulkan ecosystem
Fast PlayStation 1 emulator for PC and Android
A modern cross-platform low-level graphics library and rendering framework
Tutorial for the Vulkan graphics and compute API
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Hi,
Sorry for asking sceneform related bug here but since the repo is archived didn't have other options.
This is related to the sceneform related bug google-ar/sceneform-android-sdk#1039
My question is there a way to directly use filament to find the bones position that are exported in the model and