The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch
-
Updated
Jul 7, 2021 - C++
{{ message }}
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Cross platform .NET bindings for https://www.khronos.org/vulkan/
VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power
ncnnRay++ is a CMake based integration of raylib and the very popular Tencent ncnn Deep Learning library. ncnn is written in C++ and designed (but not only) for edge computing devices. The project depends on the Vulkan SDK (Vulakn is Khronos' API for Graphics and Compute on GPUs).
A real time renderer based on Vulkan(LWJGL).
C++17 Vulkan and GLes rendering engine
http://snowkit.github.io/linc/ Haxe @:native bindings for Vulkan. Vulkan is a low-level graphics API by Khronos Group. This repository contains Haxe/CPP bindings for the Vulkan API.
Python 3.6 script to install LunarG's Vulkan SDK.
Swift wrapper around Vulkan SDK for macOS, iOS and linux
3D Vulkan Game Engine
Vulkan renderer and game engine exploration.
C++/Vulkan Game Engine
Lets make another ps3 emulator. now there are 15 competing standards.
An example how to build Vulkan C++ application using github Khronos repositories as submodules instead of Vulkan SDK.
SPIRV-Reflect Bindings for .NET
This system utilizes Vulkan as the primary compute engine in-place of CUDA for deep learning applications.
Add a description, image, and links to the vulkan-sdk topic page so that developers can more easily learn about it.
To associate your repository with the vulkan-sdk topic, visit your repo's landing page and select "manage topics."
Mainly looking at making something simple with imgui. Could have a start render button, camera controls, parameters, etc...