Minecraft
Published by Mojang, Minecraft is a game that allows its players virtually unlimited creative and building authority in their 3D cube world.
Here are 12,879 public repositories matching this topic...
-
Updated
Jul 13, 2021 - Python
A lightweight, fast and extensible game server for Minecraft
-
Updated
Jul 31, 2021 - C++
Is there a way to continue a task if it got aborted by baritone not the player, or after a player reconnects to the server?
Like, im tunneling with lots of picks in my inventory. sometimes, the server cant keep up and chunks stop loading.
once baritone runs into unloaded chunks, the task get cancelled.
also when my connection resets for some reason, i need to reconnect, after that, bariton
A Minecraft Launcher which is multi-functional, cross-platform and popular
-
Updated
Jul 30, 2021 - Java
A bridge/proxy allowing you to connect to Minecraft: Java Edition servers with Minecraft: Bedrock edition.
-
Updated
Aug 1, 2021 - Java
A server software for Minecraft: Bedrock Edition in PHP
-
Updated
Aug 1, 2021 - PHP
A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once
-
Updated
Aug 1, 2021 - C++
Is your feature request related to a problem? Please describe.
Shouldn't have to rely on node-minecraft-protocol for particle packets
Describe the solution you'd like
particles event
Describe alternatives you've considered
using bot._client.once('world_particles', onParticles)
Additional context
N/A
Microsoft MakeCode (PXT - Programming eXperience Toolkit)
-
Updated
Jul 31, 2021 - TypeScript
A simple Minecraft written in Rust with the Piston game engine
-
Updated
Jul 16, 2021 - Rust
1.13 Tasks
Glowstone needs your help with the huge 1.13 technical update!
1.13 project board
1.13 task list
#957 - 1.13 PR. Please base your contributions on and make PRs to this branch (1.13).
Glowkit 1.13 - If you need to make API changes, bas
API Event Coverage
A Minecraft: Java Edition Launcher for Android and iOS based on Boardwalk. This repository contains source code for Android platform.
-
Updated
Aug 1, 2021 - Java
A permissions plugin for Minecraft servers.
-
Updated
Jul 31, 2021 - Java
Entity physics
Implement entity physics: gravity and collisions with blocks.
The basic algorithm for Minecraft entity physics is, each tick, to:
- Add velocity to position.
- For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here
Home of the OpenComputers mod for Minecraft.
-
Updated
Jun 15, 2021 - Scala
A Forge mod that implements SpongeAPI
-
Updated
May 28, 2021 - Java
A tool to select chunks from Minecraft worlds for deletion or export.
-
Updated
Jul 28, 2021 - Java
The essential plugin suite for Minecraft servers.
-
Updated
Aug 1, 2021 - Java
A Minecraft plugin API
-
Updated
Aug 1, 2021 - Java
轻量级,开箱即用,多实例和支持 Docker 的 Minecraft 服务端管理面板
-
Updated
Jul 27, 2021 - JavaScript
Created by Markus Persson, Jens Bergensten
Released November 18, 2011
- Website
- minecraft.net/en-us
- Wikipedia
- Wikipedia


Expected behavior
I melee a TNT Minecart with a knockback 2 sword and expect my message listening on EntityKnockbackByEntityEvent to print out the EntityTypes of both #.getEntityType() and #.getHitBy().getEntityType(). (The event should trigger properly.)
Observed/Actual behavior
No message is printed out because hitting a TNT Minecart (or regular minecart) does not trigger EntityKnockb