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Updated
Jun 17, 2021
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Simple and Fast Multimedia Library
Bug:
window.Read())window.Disable()Ubuntu 16.04 LTS 64 bit
Python 3.5.2
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A statically typed lisp, without a GC, for real-time applications.
Next-generation HTML renderer for apps and games
Play your favorite games in a borderless window; no more time consuming alt-tabs.
Create interesting games by pure python.
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
Describe the feature you'd like
We should limit the miss angle to effectively be around 15 degrees.
Describe why do you think it is needed
Missing a target by 90 degrees just look stupid - a miss is a miss. Doesn't have to be that off
https://www.reddit.com/r/warzone2100/comments/gy87wg/rookie_units_are_as_helpful_as_ever/
Add a filter to select a subset of threads.
Use SearchBox control with DelayedTextChanged event.
Hide all of the threads on the Timeline not containing specified string (should be case-insensitive).
Use space next to the Header row on the Timelne for the search box.
Code in: ThreadView.xaml.cs
Widescreen fixes for old games
This issue has been discussed, but I will file it here to keep track of it.
In the current nightly build version of SuperTux (any OS) Tux's hat desyncs when he collects a powerup. The hat sprite starts at its first frame but the body starts at the frame that it is already at, causing the hat to jitter and desync until Tux takes a new action. This is especially noticeable when swimming, but happ
https://codepo8.github.io/css-fork-on-github-ribbon/
Make it more obvious that people can contribute to this list via github. I think the current text-only link in the description is easy to skip over and miss.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
There is a use case for creating a timer that has a variable duration. For example, if you wanted to randomly space events during a game.
Add the ability to specify a range (min and max) of time and allow the timer to randomly choose a duration within that range.
Behavior Trees Library in C++. Batteries included.
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
DirectX9 to DirectX12 API proxy for Guild Wars 2
August - September 2021 • Online
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Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
**Expected beha