Godot Engine – Multi-platform 2D and 3D game engine
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Updated
Aug 9, 2021 - C++
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Godot Engine – Multi-platform 2D and 3D game engine
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
A retro game engine for Python
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
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The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Fast and lightweight JavaScript game engine built on WebGL and glTF
Programming curricula
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
All of the CI builds are flavors of linux. It'd be great to add some Windows / Mac ones.
Anybody know github actions and want to help out?
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
A dead simple 2D game library for Go
Unity3D Client And C# Server Framework
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2D JavaScript Physics Engine
A statically typed lisp, without a GC, for real-time applications.
Is your feature request related to a problem? Please describe.
googleforgames/agones#2149 added "copy" buttons to code blocks on the website, which is a huge improvement. But a side effect of switching to using prism is that somehow our stylesheets are now rendering the code blocks that can be copied and those that can't differently:
<img width="980" alt="Scre
A Curated List of Game Network Programming Resources
Recently, new contributor kaiec added the new image formats pygame.image can load (because of the update to SDL2). (pygame/pygame#2619)
However, we don't have tests for this, unlike the old image formats.
Relevant code is test_loaded_extended in image_test.py, I believe.
Cross-platform 2D and 3D game engine
Tracking issue for improving the egui docs. Other suggestions for improvements welcome!
All doc-examples need to be part of the doctests (i.e. they should never be marked ignore, though no_run can maybe sometimes be motivated).
The crate-level docs for egui (at https://docs.rs/egui generated from egui/src/lib.rs) sh
Next-generation HTML renderer for apps and games
Source for O3DE (Open 3D Engine)
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See:
https://forum.babylonjs.com/t/can-gltf-export-a-specific-mesh-from-scene/10641/3
Repro:
https://www.babylonjs-playground.com/#YBEKDT#4
Expected result:
Fan materials and textures should not be included in exported glTF from this playground.