native
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An open-source platform for making universal native apps with React. Expo runs on Android, iOS, and the web.
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Aug 17, 2021 - Objective-C
List of JavaScript methods which you can use natively + ESLint Plugin
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Jul 10, 2021 - JavaScript
A React environment for cross platform desktop apps
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Aug 11, 2021 - TypeScript
Build performant, native and cross-platform desktop applications with native React + powerful CSS like styling.
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Aug 16, 2021 - TypeScript
PLEASE ONLY DO A SINGLE WIDGET/FILE PER PULL REQUEST.
If you want to work on this, comment here and we will put your name next to the widgets you are working on. Just comment between 1 and 3 you think you can tackle within a day or 2. Look at already completed ones for a better idea.
Background
In order to start moving the backend system towards a more "component" based system, we are wo
Library for Android Camera 1 and 2 APIs. Massively increase stability and reliability of photo and video capture on all Android devices.
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Jun 10, 2020 - Java
Native mobile applications using Vue and NativeScript.
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Aug 12, 2021 - JavaScript
Red is a next-generation programming language strongly inspired by Rebol, but with a broader field of usage thanks to its native-code compiler, from system programming to high-level scripting and cross-platform reactive GUI, while providing modern support for concurrency, all in a zero-install, zero-config, single 1MB file!
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Aug 16, 2021 - Red
$ sw_vers
ProductName: Mac OS X
ProductVersion: 10.14.6
BuildVersion: 18G9028struct utsname name;
if (uname(&name) == 0) {
printf("os.name=%s\n",name.sysname);
printf("os.version=%s\n",name.release);
}
// os.name=Darwin
// os.version=18.7.0Seems no way to map Darwin version to Mac OS X version.
/usr/libexec/PlistBuddy -c "Print:No version of 'react-native-dom' found that satisfies a peer dependency on 'react-native@0.56.0'
When use "$: react-native dom"
Appears:
No version of 'react-native-dom' found that satisfies a peer dependency on 'react-native@0.56.0'
This is my package.json:
{
"name": "dom",
"version": "0.0.1",
"private": true,
"scripts": {
"start": "node node_modules/react-native/local-cli/cli.js start",
"test": "jest"
},
"dependencies": {
"react": "16.4.1",
"
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Aug 17, 2021 - Objective-C
dmd D Programming Language compiler
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Aug 17, 2021 - D
Spring Native provides beta support for compiling Spring applications to native executables using GraalVM native-image compiler.
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Aug 16, 2021 - Java
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Jul 9, 2021 - TypeScript
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May 9, 2021 - JavaScript
Native alert from Apple Music & Feedback. Contains Done, Heart & Message and other presets. Support SwiftUI.
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Aug 11, 2021 - Swift
Visual MASM - Assembly IDE for Microsoft MASM
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Jan 26, 2018 - Pascal
React native geolocation service for iOS and android
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Aug 13, 2021 - Java
We get a lot of frequently asked questions. As such, we should look at creating a FAQ document and linking to it from the readme.
One frequently asked question is "Why am I getting the GLFW is not supported on this platform error?" and present possible solutions like ensure that the Visual C++ redistributable is installed on Windows, or switch to SDL instead by using PrioritizeSdl.
Obvious
Fast & Robust Front-End Micro-framework based on modern standards
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Aug 12, 2021 - CSS
DMVCFramework (for short) is a popular and powerful framework for web solution in Delphi. Supports RESTful and JSON-RPC APIs development.
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Aug 15, 2021 - Pascal
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Since we also expose the Skia-bindings for a Canvas-like API I think it might be a good idea to start refactoring the API to utilise more named arguments e.g.
~x=..., ~y=....What do you others think?