JavaScript 3D Library.
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Updated
Aug 14, 2021 - JavaScript
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JavaScript 3D Library.
Fast and lightweight JavaScript game engine built on WebGL and glTF
Easily display interactive 3D models on the web and in AR!
Repository for the WebXR Device API Specification.
Web powered cross-platform 3D, WebXR game engine.
Lua Virtual Reality Engine
Running the tabs default launch command (-t) does not respect redirects at the target.
$ node . -t https://aframe.io/a-painter
https://aframe.io/a-painter/ and serve HTML there:
$ curl -i https://aframe.io/a-painter
HTTP/1.1 301 Moved Permanently
Date: Mon, 03 Jun 2019 20:10:27 GMT
Content-Type: text/ht
A web framework for building multi-user virtual reality experiences.
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A JavaScript framework for interactive 3D and 2D visualizations
Samples to demonstrate use of the WebXR Device API
You should be able to add text to a scene. Either as a Text Geometry or SDF text, probably both.
There's already a text component in AFrame that we can use in Hubs. We would need to add a new Spoke node with the ability to preview the text.
I think we should export the following properties:
value
align
anchor
baseline
color
he
Noticed the right half of the keyboard works correctly for transparency during hover, but the left side keys show a black background on hover. The keys circled below are the ones tested as having this issue.

. It uses convolutional neural networks running on the GPU with WebGL.
Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard
Ideally we will have a gltf for each device, but in the meantime we could use a generic VR input device like https://poly.google.com/view/cUT5C1Krx7g or https://poly.google.com/view/0n5B6e5lYZe
Develop and export WebXR experiences using Unity WebGL
WebAR-Article is a responsive and information rich website that is progressively enhanced with Augmented Reality content exposed through experimental web technologies.
Support hand controllers for Oculus, Vive, Windows Mixed Reality, Daydream, GearVR, and more by adding VRController to your existing Three.js-based WebVR project.
Handy makes defining and recognizing custom hand poses in WebXR a snap!
Currently you have to open the browser with your keyboard even in VR. (ctrl - B)
Solution: Add "Web Browser" button to the man toolbar/menu.
Mixed Reality related resources
Add a description, image, and links to the webxr topic page so that developers can more easily learn about it.
To associate your repository with the webxr topic, visit your repo's landing page and select "manage topics."
See:
https://forum.babylonjs.com/t/can-gltf-export-a-specific-mesh-from-scene/10641/3
Repro:
https://www.babylonjs-playground.com/#YBEKDT#4
Expected result:
Fan materials and textures should not be included in exported glTF from this playground.