Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
-
Updated
Oct 21, 2021 - C#
{{ message }}
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
An implementation of Wave Function Collapse with a focus on performance.
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Because Nintendo can't do SSL properly
An implementation of mxgmn/WaveFunctionCollapse in Python
Go port of the Wave Function Collapse algorithm
openCL-accelerated python implementation of the Wave Function Collapse procgen algorithm
WaveFunctionCollapse on graphs
Wave function collapse python implementation
A Unity project utilizing the wave-function-collapse algorithm to procedurally generate level.
Wave Function Collapse library in C, plus a command-line tool
C implementation of Maxim Gumin's wave function algorithm done as a part of our C project at Imperial
2D Wave Function Collapse as Blender Plugin
Modified version of the WFC algorithm that generates cyclic paths around obstacles
procedurally generated roguelike game written with rust and amethyst
wave function collapse algorithm
Project realised in the IAS (Artificial Intelligence) module at ENIB. The aim of this project is to explore the procedural generation of content, by procedurally generating levels of video games inspired by the Pokémon universe.
WFC Kotlin Port
WaveFunctionCollapse in C# .Net
WIP: Dungeon generator using wave function collapse - r/badcode btw
A Go port from the original C# WFC implementation.
Add a description, image, and links to the wfc topic page so that developers can more easily learn about it.
To associate your repository with the wfc topic, visit your repo's landing page and select "manage topics."