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The Wayback Machine - http://web.archive.org/web/20210821162610/https://github.com/topics/webgpu
Here are
102 public repositories
matching this topic...
Updated
Aug 21, 2021
JavaScript
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
The Fastest DNN Running Framework on Web Browser
Updated
Aug 18, 2021
TypeScript
Rust bindings to wgpu native library
A lightweight 3D game engine for the web.
Updated
Jul 29, 2021
JavaScript
😎 Curated list of awesome things around WebGPU ecosystem.
WebGPU tutorials inspired by LearningWebGL.com. Use both WGSL and GLSL/SPIR-V.
Updated
Aug 17, 2021
TypeScript
A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!
🔺 🌱 An example on how to render a hello triangle with WebGPU.
Updated
Aug 21, 2021
TypeScript
A Typescript 3D library loosely based on three.js
Updated
Aug 12, 2021
TypeScript
Updated
Aug 13, 2021
Rust
Experimental Three.js WebGPU renderer
Updated
Sep 15, 2020
JavaScript
Cross-platform C++ example for WebGPU and Dawn
A tiny GPU raytracer, using Zig and WebGPU
A WebGPU Engine for real-time rendering and GPGPU
Updated
May 12, 2021
TypeScript
RedGPU - Javascript WebGPU Engine
Updated
Sep 2, 2020
JavaScript
Updated
Jun 29, 2021
TypeScript
A fast, experimental STEP file viewer
Updated
Aug 13, 2021
Rust
JS renderer based on GLTF to WebGPU or WebGL backends.
Updated
May 31, 2021
TypeScript
🖼️ A deno module providing bindings for cross-platform windowing
Updated
May 21, 2021
Rust
Small examples of SPIR-V compatible WebGPU usage.
Updated
Jul 20, 2021
JavaScript
Updated
Dec 24, 2019
HTML
TypeScript type definitions for WebGPU (NOTE: the WebGPU API itself is still unstable! These types do not directly reflect an exact specification revision or the implementation status of any browser! https://webgpu.io/ )
Updated
Aug 7, 2021
JavaScript
Updated
Jul 24, 2020
JavaScript
Updated
Nov 6, 2020
JavaScript
This repository contains low-level bindings for WebGPU used in WaveEngine.
VsCode Syntax highlight for WGSL files
Updated
Jul 17, 2021
TypeScript
Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten
Updated
Sep 22, 2020
JavaScript
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See:
https://forum.babylonjs.com/t/can-gltf-export-a-specific-mesh-from-scene/10641/3
Repro:
https://www.babylonjs-playground.com/#YBEKDT#4
Expected result:
Fan materials and textures should not be included in exported glTF from this playground.