-
Updated
Jul 2, 2021
{{ message }}
Minecraft client written in Javascript
C++ 3D Game Tutorial Series - Learn to code a 3D Game completely from scratch!
procedural retro 3d game, winner of the GitHub Gameoff 2017
Mirror of https://gitlab.com/xonotic - Xonotic (superproject containing build scripts and tools to download other repositories and assets)
3D Puzzle Game written in Go
Hardcore 3D space scroll-shooter with spaceship upgrade possibilities.
A 3D Rubik's Cube game by Three.js and TypeScript.
Towns on the Moon built with Godot and Blender. (git-lfs enabled)
Rise of Legions is a hybrid of MOBA, tower defense and deckbuilding - with fast-paced, easy-to-pickup tug-of-war strategy. Play solo or bring a friend for co-op or 2v2, collect cards, build your deck and crush your enemies.
StickMan 3D: First Round | indie fighting game | C++ OpenGL
A whole new way of presenting a developer's portfolio.
Voxel game with extensive modding API and procedural generated content.
Turn based strategy game made with Godot Engine.
The PyOS project is an orbital mechanics simulator, entirely coded in Python, which uses the panda3D engine. The acronym PyOS stands for "Python orbit simulator". Feedback is appreciated !
A simple FPS game with BabylonJS engine following Clean Code principles
Valley of cubes is a game replica of Bluk, its a 3D simple game best suited for mobile devices.
Furtwangen University Didactic Game Editor
Paths of Jjaro is a 3D game based on Bungie's Marathon, made by the community for the community. Open sourced.
a simple console based 3D game with mazes written in C++ without using any library (Windows and Linux)
this my first Unity project, it's a simple game where you have to collect cubes with a ball.
A cooperative web game of 3D logistics and space city building.
Add a description, image, and links to the 3d-game topic page so that developers can more easily learn about it.
To associate your repository with the 3d-game topic, visit your repo's landing page and select "manage topics."
Background
Currently, Avara supports a maximum of three hull options, and those hulls are user selectable via a drop down menu. The hull names are currently hard-coded in a
std::vector<std::string>inCPlayerWindow.cpp. There are AvaraScript variables indefault.avarascript(hull[0],hull[1], andhull[2]) that are overridable in ALF files and map to HULL resources, presently sto