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August 2021
Created 11 commits in 1 repository
Created a pull request in godotengine/godot that received 19 comments
Replace BIND_VMETHOD by new GDVIRTUAL syntax
New syntax is type safe. New syntax allows for type safe virtuals in native extensions. New syntax permits extremely fast calling. Note: Everythi…
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Opened 8 other pull requests in 1 repository
godotengine/godot
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open
6
merged
- Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
- Fix doctool merges when method signatures don't match
- Revert "Add Node processing and physics processing cumulative (as opposed to delta) time"
- Implement Extension Loader
- More fixes to mobile renderer
- Fixes to mobile renderer
- More optimizations on the mobile renderer.
- Fixes and optimizations to mobile renderer
Reviewed 18 pull requests in 1 repository
godotengine/godot
18 pull requests
- Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
- Check for more bugs in CI to reduce the amount of regressions
- Replace BIND_VMETHOD by new GDVIRTUAL syntax
- More fixes to mobile renderer
- Improvements to SpotLight3D and OmniLight3D's shadows
- Move mixing out of the AudioStreamPlayback* nodes
- Fixes to mobile renderer
- Improve the animation bezier editor
- Particle params are expressed as min-max rather than value+range AND separate axes scaling
- Fix read from screen and depth texture
- Rewrote raster DOF shader to using BOKEH
- Scale color output in the mobile renderer to provide HDR support
-
The
PagedAllocatorcan now allocate objects with non empty constructors. - Refactors the memnew_placement.
- Fixes and improvements for the extension system
- Fix Transform::xform(Plane) functions, add Transform unit tests
- Use subpasses to do 3D rendering and resolve in mobile renderer
- Fix binary resource loading and saving
Created an issue in godotengine/godot-proposals that received 14 comments
Improve the animation Bezier editor
Describe the project you are working on Godot Describe the problem or limitation you are having in your project Common user complains about editing…
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