pathfinding
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A maintained collection of useful & free unity scripts / library's / plugins and extensions
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Aug 16, 2021
Currently the layer cannot be selected for low zoom levels.
An asynchronous A* pathfinding API written in Javascript.
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Aug 30, 2021 - JavaScript
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
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Aug 19, 2021 - Java
A C# priority queue optimized for pathfinding applications
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Jul 26, 2021 - C#
The official repository for libtcod. A roguelike development library.
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Sep 12, 2021 - C
Fast, lightweight and easy-to-use pathfinding library for grid-based games
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Oct 1, 2020 - Lua
Unity NavMesh 2D Pathfinding
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May 4, 2021 - C#
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
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Mar 23, 2020 - C#
Pathfinding library for rust
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Jul 30, 2021 - Rust
Robotics with GPU computing
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Sep 12, 2021 - C++
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
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May 25, 2020 - C#
A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
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Sep 8, 2021 - Python
A visualizer for pathfinding algorithms in 3D with maze generation, first-person view and device camera input.
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Aug 12, 2021 - Vue
Vim plugin to suggest better movements
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Jun 9, 2021 - Python
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.
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Jan 21, 2021 - C#
A plugin for path-finding in JS using navmeshes, with wrappers for Phaser 3 and Phaser 2
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Aug 31, 2021 - JavaScript
ECS for Unity with full game state automatic rollbacks
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Aug 25, 2021
An open-world head-to-head tank fight with simple AI, terrain, and advanced control system in Unreal 4. (ref: BT_URC) http://gdev.tv/urcgithub
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Oct 1, 2020 - C++
An simple and optimized grid pathfinding
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Aug 27, 2020 - C#
Visual explanation of pathfinding algorithms and how a*, Dijkstra and BFS can be seen as the same algorithm with different parameter/data structures used under the hood
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Sep 1, 2021 - JavaScript
Implementation of common pathfinding algorithms
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Jan 22, 2021 - Python
A single-page website aiming to provide innovative and intuitive visualizations of common and AI algorithms.
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Apr 1, 2021 - JavaScript
BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms
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Jun 23, 2019 - C#
Java Port of Recast & Detour navigation mesh toolset
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Jun 25, 2021 - Java
3D navmesh generation and pathfinding plugin for UnrealEngine
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May 10, 2021 - C++
A fully dynamic planar navmesh for Unity supporting agents of any size
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Sep 11, 2021 - C#
Simulation of self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
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Dec 18, 2019 - C#
A very simple 2d tile-based pathfinding for unity, with penalty supported
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Sep 16, 2017 - C#
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Is there a way to continue a task if it got aborted by baritone not the player, or after a player reconnects to the server?
Like, im tunneling with lots of picks in my inventory. sometimes, the server cant keep up and chunks stop loading.
once baritone runs into unloaded chunks, the task get cancelled.
also when my connection resets for some reason, i need to reconnect, after that, bariton