.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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Updated
Sep 4, 2021 - C#
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Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Unity Machine Learning Agents Toolkit
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Unity3D Client And C# Server Framework
Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.
A curated list of awesome Unity assets, resources, and more.
【Flutter 集录指南 App】The unity of flutter, The unity of coder.
A Curated List of Game Network Programming Resources
This is a Flat theme for Ubuntu and other Gnome based Linux Systems.
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
A maintained collection of useful & free unity scripts / library's / plugins and extensions
The ability to move around by rolling a hamster ball
Like this: https://gfycat.com/OpulentExhaustedGoldenretriever
I'll try and contact the author on reddit: https://www.reddit.com/user/Reil
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
Walk through an infinite, procedurally generated city
Implementations from the free course Deep Reinforcement Learning with Tensorflow and PyTorch
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
Created by Unity Technologies
Problem:
There is no way to define an array or object in the customize properties section of Lively. This can make it much more difficult to allow properties that have multiple variables without bloating the customize menu.
Solution:
Allow support for arbitrary length arrays and object creation as customizable properties.
A mock-up image is attached below
![Lively Object and Array