SRS is a simple, high efficiency and realtime video server, supports RTMP/WebRTC/HLS/HTTP-FLV/SRT/GB28181.
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Updated
Sep 10, 2021 - C++
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SRS is a simple, high efficiency and realtime video server, supports RTMP/WebRTC/HLS/HTTP-FLV/SRT/GB28181.
JavaScript player library / DASH & HLS client / MSE-EME player
Create music with JavaScript
A flexible playground for live editing React components
android端基于FFmpeg实现音频剪切、拼接、转码、编解码;视频剪切、水印、截图、转码、编解码、转Gif动图;音视频合成与分离;音视频解码、同步与播放;FFmpeg本地推流、H264与RTMP实时推流直播;FFmpeg滤镜:素描、色彩平衡、hue、lut、模糊、九宫格等;歌词解析与显示
免费IM系统,IM即时通信消息系统(含一对一文字聊天,群聊,聊天室),免费一对一voip实时通话,录屏,webrtc服务端,免费直播连麦,互动直播,视频直播,RTSP拉流,RTMP推流,语音对讲,免费在线会议,视频会议等服务端程序,支持物联网平台,
Media streaming server based on nginx-rtmp-module. In addtion to the features nginx-rtmp-module provides, HTTP-FLV, GOP cache and VHOST (one IP for multi domain names) are supported now.
Add a dark/light mode switch in the menu.
The semantic-ui framework already handles that.
The thing is to also change the plot background color when in dark mode.
学之思开源考试系统 - postgresql版,支持多种题型:选择题、多选题、判断题、填空题、解答题以及数学公式,包含PC端、小程序端,扩展性强,部署方便(集成部署、前后端分离部署、docker部署)、界面设计友好、代码结构清晰
All things livecoding
The checklist that is used when a project is going live
A cross-platform network media aggregation application.
Remote controlled frontend framework for Phoenix.
python实现的bilibili直播助手
学之思开源考试系统 - mysql版,支持多种题型:选择题、多选题、判断题、填空题、解答题以及数学公式,包含PC端、小程序端,扩展性强,部署方便(集成部署、前后端分离部署、docker部署)、界面设计友好、代码结构清晰
The go-oryx is a toolkit for SRS.
iOS 弹幕库 OCBarrage, 同时渲染5000条弹幕也不卡, 轻量, 可拓展, 高度自定义动画, 超高性能, 简单易上手; A barrage render-engine with high performance for iOS. At the same time, rendering 5000 barrages is also very smooth, lightweight, scalable, highly custom animation, ultra high performance, simple and easy to use!
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Motivation
With so many games each day, it'll be good to know which games are potentially the "most competitive". This could help choose which game to watch.
How
One way to measure competitive game could be differential in
WIN%. The lower the differential ofWIN%between two teams, the more the chances of those teams being evenly matched.