Play with fluids in your browser (works even on mobile)
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Updated
Jun 9, 2021 - JavaScript
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Play with fluids in your browser (works even on mobile)
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A work-in-progress, open-source, multi-player city simulation game.
How can we get at UnitFmt here? Probably just need to take it in PlotOptions and plumb it through.
Good small task / intro to Rust.
Since e04ca904a9455afc63aa87db775fe4463ab899b7
The introduction of the minimap screenshot feature appears to be duplicating functionality that will be used elsewhere for drawing the widgets within the minimap window; specifically, the GetMinimapOwner function is very likely to be replicating functionality used by the owner information overlay of the minimap window.
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Hackable HTTP proxy for resiliency testing and simulated network conditions
10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
Scenarios, tutorials and demos for Autonomous Driving
Is your feature request related to a problem? Please describe.
Additionally to the speed of on object on which a GPS is located, I wish to know in which direction the object is moving.
Describe the solution you'd like
I would like to get the speed vector of the GPS.
Describe alternatives you've considered
I currently derivative by hand the position that the GPS return from one
类似按键精灵的鼠标键盘录制和自动化操作 模拟点击和键入 | automate mouse clicks and keyboard input
What's the problem this feature will solve?
I am currently working on a project using mesa. Great framework! The problem is that I use ContinuousSpace, and want to visualise it. Is this something you are working on?
Comprehensive list of resources on the topic of digital morphogenesis (the creation of form through code). Includes links to major articles, code repos, creative projects, books, software, and more.
Project Home repo for Central Dockerfile and Project-wide issues
The wiki is very outdated and there is missing information. What I mean is that we should create a more user friendly wiki, with descriptions of every building, game element... Maybe we should add also pictures of the buildings or animations. I don't know, but we must do something to improve it. What do you think?
How can I get access to http://wiki.unknown-horizons.org/w/Main_Page? I would lik
it may be unexpected given the fact that persons are routed (the same is true for containerflows)
we have the loading screens so we have some art (and can add more) to the game. I thought it would be a nice extra (under the extras menu) to have an art gallery viewer there. This would be pretty separate from the other code so this would be an easy thing for someone wanting to get into the project to do.
Some features for it off the top of my head:
Synthetic Patient Population Simulator
Public development project of the LAMMPS MD software package
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
FLIP Fluids is a powerful liquid simulation plugin that gives you the ability to create high quality fluid effects all within Blender, the free and open source 3D creation suite.
A game of lonely space adventure
Shadow is a discrete-event network simulator that directly executes real application code, enabling you to simulate distributed systems with thousands of network-connected processes in realistic and scalable private network experiments using your laptop, desktop, or server running Linux.
Simulation of spiking neural networks (SNNs) using PyTorch.
An information security preparedness tool to do adversarial simulation.
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First copy:
https://github.com/OpenRCT2/OpenRCT2/blob/6ffb03dde011bbde089facbde7369f7205710386/src/openrct2/interface/Viewport.cpp#L1606
Second copy:
https://github.com/OpenRCT2/OpenRCT2/blob/6ffb03dde011bbde089facbde7369f7205710386/src/openrct2/interface/Viewport.cpp#L1616
Third copy:
https://github.com/OpenRCT2/OpenRCT2/blob/6ffb03dde011bbde089facbde7369f7205710386/src/openrct2/interfac