Lightweight and modular C++11 graphics middleware for games and data visualization
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Updated
Sep 9, 2021 - C++
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Lightweight and modular C++11 graphics middleware for games and data visualization
A modern cross-platform low-level graphics library and rendering framework
Display Controller (VGA, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal for the ESP32
CasparCG Server is a Windows and Linux software used to play out professional graphics, audio and video to multiple outputs. It has been in 24/7 broadcast production since 2006. Ready-to-use downloads are available under the Releases tab https://casparcg.com.
Lightweight, multi-platform, data-oriented game engine.
Should be final since it will not be inherited
Originally posted by @litelawliet in adriengivry/Overload#126 (comment)
We should do a pass to ensure classes that should be final to have the final keyword
C++ 3D Game Tutorial Series - Learn to code a 3D Game completely from scratch!
A simple realtime graphics playground for experimentations.
🤸🏾♀️
A modern cross-platform low-level graphics API
3D C/C++ Game Engine - Created By Brady Jessup
This repository is intended to be used as a code repository for learning DirectX 12.
Open-Source CUDA/OpenCL Speed Of Light Ray-tracer
Examples for the Magnum C++11/C++14 graphics engine
Lightweight game engine.
Mirror of Gaia Sky repository hosted on Gitlab: https://gitlab.com/langurmonkey/gaiasky
Sample projects demonstrating the usage of Diligent Engine
A 2D & 3D graphics engine in the terminal
Graphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
Lumino is a framework for building real-time graphics applications.
Computational Graphics - THU Spring 2018
then have a declaration of the functions in core/decl/math/floatutil.h and the definition in core/def/math/floatutil.h like other templates
Originally posted by @devshgraphicsprogramming in Devsh-Graphics-Programming/Nabla#205 (comment)
GLScene is a graphic engine based on OpenGL and VCL components for Delphi and C++ Builder.
Single-header libraries from the Magnum engine
[2013, incomplete] the goal back then: "a Go-native, modern-OpenGL real-time 3D rendering engine" ➜ I think it's still a solid *basis* for one; the real "meat" is in `___old2013` ➜ project stalled out as my focus shifted elsewhere from 2014
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and ensure that all libs are importable via the following browser ESM code.
At the moment they all fail with network errors for various reasons, namely some dependencies aren't in ESM format.