ncnn is a high-performance neural network inference framework optimized for the mobile platform
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Updated
Oct 5, 2021 - C
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ncnn is a high-performance neural network inference framework optimized for the mobile platform
Open deep learning compiler stack for cpu, gpu and specialized accelerators
MNN is a blazing fast, lightweight deep learning framework, battle-tested by business-critical use cases in Alibaba
OpenGL Mathematics (GLM)
In Xenia, there are two kinds of declarations of kernel notification IDs:
private static const uint32_t kMsg….For future convenience especially when
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, SRMD, RealSR, Anime4K, RIFE, CAIN, DAIN, Real-ESRGAN and ACNet.
Lightweight and modular C++11 graphics middleware for games and data visualization
A lossless video/GIF/image upscaler achieved with waifu2x, Anime4K, SRMD and RealSR. Started in Hack the Valley 2, 2018.
As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
Is your feature request related to a problem? Please describe.
Easy to work around but no reason to prevent users to add multiple lights on the same entity.
Use case:
Ambient and directional light to have just one entity handling 'sun light', directional for direct and ambient for indirect.
Spot and point light for a lighthouse's beam.
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
3D engine focusing on modern rendering techniques and performance.
Safe and rich Rust wrapper around the Vulkan API
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Awesome Vulkan ecosystem
A modern cross-platform low-level graphics library and rendering framework
Tutorial for the Vulkan graphics and compute API
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Problem:
After using Engine.createTextureFromKtx/jpeg/Png, I need to query the texture width and height so I can generate proper UV coordinates for font display.
Proposed solution
Expose the Texture.getWidth(), getHeight(), etc. methods to get texture information. I currently only need width and height, but I can see usage cases for many of the other "getters" available in the C++ in